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Polygon Cruncher V15 for Autodesk® 3ds Max®

by Mootools·Modeling

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Why we like it

Polygon Cruncher earns its place in the autodesk_apps library for pairing real-time viewport optimization with a utility plugin and a standalone application, all built on an algorithm Mootools has developed over ten years.

What is Polygon Cruncher V15 for Autodesk® 3ds Max®?

Polygon Cruncher V15 reduces the polygon count of your objects in 3ds Max without changing their appearance, keeping the details even at a high optimization ratio. It retains texture information, vertex colors and user-defined normals, and protects object borders, material boundaries and UV seams. Optimization can also account for the symmetry of your objects.

The plugin includes three modules. A modifier plugin allows real-time optimization in the 3ds Max viewers and includes MagicCruncher for automatic optimization, with a MaxScript interface. A utility plugin adds a built-in OpenGL view, precise control over optimization, batch processing and LOD generation for your assets. A standalone application optimizes assets from various file formats, with folder batch processing and MagicCruncher.

Ambient occlusion and normal maps can be computed at the same time as simplification, and objects can be exported for the web in GLB format with integrated textures. Polygon Cruncher runs on an algorithm Mootools has developed over ten years. Version 15.20 adds 3ds Max 2026 support, USD file support, and a Load, Save and Reinit settings feature.

Who is Polygon Cruncher V15 for Autodesk® 3ds Max® best for?

Polygon Cruncher V15 for Autodesk® 3ds Max® is best for artists reducing polygon counts on 3D assets while retaining textures, normals and detail, generating LODs, and preparing optimized models for production or web export in 3ds Max.

How much does Polygon Cruncher V15 for Autodesk® 3ds Max® cost?

Polygon Cruncher V15 for Autodesk® 3ds Max® is completely free to download and use.

Key features

  • Polygon reduction that preserves object appearance, texture information, vertex colors and user-defined normals
  • Protection for object borders, material boundaries and UV seams, with symmetry-aware optimization
  • Modifier plugin for real-time optimization in the 3ds Max viewers, including MagicCruncher automatic optimization and a MaxScript interface
  • Utility plugin with a built-in OpenGL view, batch processing and LOD generation
  • Standalone application with folder batch processing and MagicCruncher
  • Ambient occlusion and normal map baking, plus GLB export with integrated textures for the web
  • File support for FBX, GLTF/GLB, USD (USDA/USDC/USDZ), Blender 3 & 4, SketchUp, Cinema 4D, Collada and STL

Tags

#Polygon reduction#Mesh optimization#LOD generation#3ds Max#Batch processing#Normal maps#Ambient occlusion#GLB export

Frequently asked questions

What 3ds Max versions does Polygon Cruncher V15 support?

Polygon Cruncher V15 ships as a plugin for 3ds Max 2026 and 3ds Max 2025, and it also includes a standalone application. The 3ds Max integration comes as a modifier plugin for real-time optimization inside the 3ds Max viewers and a utility plugin with a built-in OpenGL view and batch processing. If you are running an older release, Mootools hosts downloads for versions 14.x, 13.x, 12.x, 11.x and 10.x on the developer's page.

What file formats can Polygon Cruncher V15 import and optimize?

Polygon Cruncher V15 recognizes a range of 3D file formats in both the batch module and the standalone application, including FBX, GLTF/GLB, USDA, USDC and USDZ, Blender 3 and 4, SketchUp, Cinema 4D, Collada and STL. Version 15.20 adds support for the E57 point cloud format and Draco compression for glTF, along with improved compliance with the glTF standard. The utility plugin can also use these formats to import files into 3ds Max.

Does Polygon Cruncher V15 have a trial, and how is it licensed?

Polygon Cruncher V15 includes a 7-day full trial period that gives you full access to evaluate the plugin. A lifetime license for Polygon Cruncher for 3ds Max is available through the Buy Now button in the Autodesk App Store, after which you receive an email with your serial number. In this catalog Polygon Cruncher is listed as free, so check the developer's page for current licensing details and pricing before purchasing.

How do I install Polygon Cruncher V15?

Polygon Cruncher V15 uses a custom installer rather than the standard Autodesk App Store installer. Once installed, it adds three modules: a modifier plugin that operates in the 3ds Max viewers, a utility plugin with a built-in OpenGL view and batch processing, and a standalone application for optimizing assets from various file formats. Users of earlier releases such as 14.x or 13.x can download those previous versions from Mootools on the developer's page.

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