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Fbx Peek

by XYZ Store·Workflow

Images © XYZ Store. Used for product review; image policy.

Why we like it

FBX Peek earns its place in the superhive library for keeping FBX browsing inside Blender, with background previews, an Asset Specs inspector, PBR material auto-linking and a game-engine exporter grouped in one add-on.

What is Fbx Peek?

FBX Peek is a Blender add-on for browsing FBX files without importing them into your active project. Previews are generated in a background, headless scene, so you can look through assets before a single vertex touches your workspace. Each thumbnail is rendered with a matcap and cavity shader, and previews render asynchronously with an animated progress bar while you keep working.

Placement uses a raycast system: click to drop a model where the mouse points, without manual centering or resetting rotations. An Asset Specs inspector reports triangle and vertex counts, mesh component counts, bone and animation clip counts, disk size and material count for a selected file.

A Smart PBR Material Auto-Linker crawls the asset folder and common /textures or /maps folders to match Albedo, Normal, Roughness, Metallic and Ambient Occlusion maps, setting color spaces automatically. A Non-Destructive Game-Engine Exporter adds presets for Unreal Engine, Unity, Godot and Blender, plus a Favorites filter and nested subfolder browsing.

Who is Fbx Peek best for?

Fbx Peek is best for blender artists who browse large FBX libraries and want to preview, inspect and place assets without importing each one.

How much does Fbx Peek cost?

Fbx Peek is completely free to download and use.

Key features

  • Background previewing of FBX files in a headless scene, without importing into the active project
  • Thumbnails rendered with a matcap and cavity shader; previews render asynchronously with an animated progress bar
  • Raycast placement to drop a model where the mouse points, without manual centering or rotation reset
  • Asset Specs inspector showing triangle and vertex counts, mesh component counts, bone and animation clip counts, disk size and material count
  • Smart PBR Material Auto-Linker matches Albedo, Normal, Roughness, Metallic and Ambient Occlusion maps from the asset folder and common /textures or /maps folders, and sets color spaces automatically
  • Non-Destructive Game-Engine Exporter with presets for Unreal Engine, Unity, Godot and Blender; auto-aligns origins to (0,0,0), applies rotation and scale, then restores original origins, transforms and selections after export
  • Favorites system with a Favorites Only filter, plus nested subfolder browsing

Tags

#FBX#asset browser#asset preview#importer#PBR materials#game engine export#workflow#Blender

Frequently asked questions

Does FBX Peek import files into my scene while I browse?

FBX Peek does not touch your active project while you browse. Previews are generated in a background, headless scene, so you can look through hundreds of assets without a single vertex entering your workspace until you choose to place one. Each preview is rendered with a matcap and cavity shader to show form, edges and silhouette, and rendering happens asynchronously with an animated progress bar, so the interface stays responsive even when a folder is full of heavy, high-poly models.

How does FBX Peek place an asset in the viewport?

FBX Peek uses a raycast system for placement. Once you find the asset you want, you click to drop the model exactly where the mouse is pointing on a surface, without manually centering it or resetting rotations. This works alongside the browser, where you can inspect a file's specs first, including triangle and vertex counts, mesh component counts, bone and animation clip counts, disk size and material count, so you know what you're placing before it lands in the scene.

Can FBX Peek export assets to Unreal Engine or Unity?

FBX Peek includes a Non-Destructive Game-Engine Exporter with one-click presets for Unreal Engine, Unity, Godot and default Blender setups, which manage axis direction and unit scales. It can auto-align origins to (0,0,0) and apply rotation and scale transforms before export. Once the export finishes, FBX Peek restores your original origins, transforms and selections, so the active viewport stays as you left it. The exporter lives in its own Export Tab within the add-on.

Does FBX Peek set up materials automatically on import?

FBX Peek has a Smart PBR Material Auto-Linker that, when enabled, crawls the asset folder along with common folders like /textures or /maps to configure materials. It matches and plugs in Albedo, Normal, Roughness, Metallic and Ambient Occlusion maps, and sets correct color spaces automatically, using sRGB for Albedo and Non-Color for data maps. For Ambient Occlusion, it creates and links a Mix or Multiply node into the Base Color socket, so you skip the manual node wiring.

Is FBX Peek free to use?

FBX Peek is listed as free in this catalog. It's a Blender add-on from XYZ Store available on superhive. For the current licensing terms and any usage conditions, check the developer's page, since those details can change over time. On the feature side you get background previewing, raycast placement, an Asset Specs inspector, PBR material auto-linking, a game-engine exporter, a Favorites filter and nested subfolder browsing, and a demo video is available.

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