
BlenderAe2
by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.
by rileyb3d·Workflow
Images © rileyb3d. Used for product review; image policy.
First Person Kit stands out in the superhive library because it bridges Blender and a Godot 4.6+ template, letting you tag objects for gameplay without leaving your Blender scene.
First Person Kit, from rileyb3d, is a Blender addon paired with a Godot 4.6+ project template for first-person game development while keeping you primarily within Blender. It lives across three editor areas: the N panel for global settings, creating projects and levels, and play testing and publishing; an Object Properties tab for assigning per-object functionality like doors, audio logs, and inspection objects; and Object Data Properties for objects such as lights. Blender stays synced with your game project files automatically as you add levels or change functionality.
The workflow is straightforward: install the addon, create a new FPK project from the sidebar, open it in Godot, and press play. Tag objects in Blender and they become interactive gameplay elements in Godot. Play testing and compiling require setting a Godot .exe path.
Included mechanics cover physics objects you can carry and throw, inspect mode for key props, hinged doors, locked doors paired with inventory items, toggleable radios with positional audio, light switches, Blender animations that continue playing in Godot, level transitions, and interactive look cameras. Version 2.0 has launched.
First Person Kit is best for first-person game developers who want to build in Blender and move to Godot 4.6+ with interaction, inventory, and level systems already wired up.
First Person Kit is completely free to download and use.
First Person Kit is a Blender addon paired with a Godot 4.6+ project template, so Godot is part of the workflow. You install the addon, create a project, then open it in Godot and press play. To play test and compile your game from within Blender, you set a Godot .exe path. The addon keeps Blender synced with your game project files automatically as you add levels or change functionality.
First Person Kit uses a simple setup: install the Blender addon, create a new FPK project from the sidebar, open it in Godot, and press play. New game projects and levels are created from the N panel, where global settings live. From there you tag objects in Blender through the Object Properties tab, turning them into interactive gameplay elements like doors, audio logs, and inspection objects in Godot.
First Person Kit lets you animate in Blender and have tagged animation objects keep animating in Godot, without needing to export or import anything. Beyond animation, it handles physics objects tagged in Blender that become RigidBodies in Godot at runtime, along with hinged doors, light switches, and interactive look cameras you position and tag in Blender. These are assigned per object through the FPK Object Properties tab.
First Person Kit is listed as free in this catalog. For current licensing terms and usage details, check the developer's page and the FPK documentation, which also covers the newly launched version 2.0. The kit includes the Blender addon for creating projects and a built-in Godot 4.6+ project template, along with a first-person player controller, menus, save and load, inventory, and collectible items.

by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.

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by HaughtyGrayAlien
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