
BlenderAe2
by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.
by Andrej scripts·Workflow
Images © Andrej scripts. Used for product review; image policy.
A focused fix that addresses one specific workflow change introduced in Blender 4.1, released under the MIT license.
In Blender 4.1, the default behavior for renaming objects and other IDs such as materials and meshes changed. Previously, renaming an object to "Cube" would apply that name even if a "Cube" already existed, with the existing one becoming "Cube.001" — a behavior known as name swapping. After 4.1, name swapping is no longer allowed, so renaming an object to "Cube" may instead produce "Cube.001", requiring extra steps to first rename the previous object.
Fix Renaming Objects In Blender 4.1+ overrides the default F2 hotkey to allow renaming with name swapping once again. You are also notified when another object's name was affected by a rename. The new F2 hotkey can be used in several places: selecting an object in the viewport, selecting any ID in the Outliner-Blender File, and renaming materials or meshes.
Note that renaming objects in the Outliner with a double click still works without name swapping, because changing that behavior is not exposed to the Python API — so F2 is the only route. Documentation is included, and a demo video is available.
Fix Renaming Objects In Blender 4.1+ is best for blender users on 4.1 and later who want the pre-4.1 name-swapping behavior back when renaming objects, materials and meshes.
Fix Renaming Objects In Blender 4.1+ is completely free to download and use.
Fix Renaming Objects In Blender 4.1+ is listed for Blender 4.1 and 4.2. It targets the renaming behavior change introduced in Blender 4.1, where renaming an object to a name already in use produces a suffixed name such as "Cube.001" instead of swapping names. The add-on restores the older name-swapping behavior on these versions, so if you are working in 4.1 or 4.2 and want the previous renaming workflow back, this add-on is built for exactly that scenario.
Fix Renaming Objects In Blender 4.1+ does not change double-click renaming in the Outliner, which still works without name swapping. Changing that behavior is not exposed to the Python API, so the add-on cannot affect it. For this reason, F2 is the only way to rename with name swapping. The add-on overrides the default F2 hotkey so that swapping happens when you rename objects, materials and meshes, and you are notified when another object's name was affected by the rename.
Fix Renaming Objects In Blender 4.1+ is listed as free here in the catalog and is distributed under the MIT license. For current licensing terms and any details on availability, check the developer's page from Andrej scripts. The add-on includes documentation to help you get started, and a demo video is available if you want to see more before installing.
Fix Renaming Objects In Blender 4.1+ lets you use the new F2 hotkey in several places to rename with name swapping. These include selecting an object in the viewport, selecting any ID in the Outliner-Blender File, and renaming materials or meshes. In each case the add-on restores the pre-4.1 name-swapping behavior and notifies you when another object's name was affected by the rename, so you can keep track of changes as you work.

by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.

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