Import Pixel Art
by bloody_albatross
Import Pixel Art is a Blender add-on that converts pixel art images into colored cubes or flat squares, one element per pixel. Pixels with 100% alpha are ignored during import.
by imare32·Modeling
Images © imare32. Used for product review; image policy.
Fractal Family stands out in the Blender extensions library for turning complex integer lattices into fractal curves, with Gaussian and Eisenstein grids drawn from Jeffrey Ventrella's research.
Fractal Family is a Blender extension for creating fractal curves built on complex integer lattices. Drawing on Jeffrey Ventrella's research, it lets you explore the "family tree" of fractal curves through recursive substitution on Gaussian (square) or Eisenstein (triangular) grids.
Configuration starts from built-in presets such as Koch Curve, Dragon Curve, and Gosper Island. You set the domain grid, a recursion level from 1 to 20, and a spline type of Poly linear segments or Smooth Bezier splines. An optional initiator curve can replace the straight-line base shape, and a real-time preview shows the result while you edit the generator. The generator itself is a sequence of complex integers paired with Reverse and Mirror transform flags.
Three generation modes cover different needs: create the final curve at the chosen level, create separate objects for every level from 0 to N, or create a single curve with Shape Keys whose Evaluation Time property animates the fractal's growth. The panel sits in the 3D Viewport sidebar under the Edit tab.
Fractal Family is best for blender artists creating fractal curves on complex integer lattices, from preset classics to custom generators.
Fractal Family is completely free to download and use.
Fractal Family is compatible with Blender 4.2 LTS and newer, so recent Blender releases can run it. The add-on ships as a Blender extension and requires no special permissions. Once enabled, its panel appears in the 3D Viewport sidebar (press N) under the Edit tab, listed as Fractal Family. If you're running an older Blender build, you'd need to update to 4.2 LTS or later before installing. The developer's GitHub page lists the current version and any compatibility notes.
Fractal Family installs like other Blender extensions: you can drag and drop the add-on into Blender, or download the package and use Install from Disk in Blender's extension preferences. After installation, open the 3D Viewport sidebar with the N key and switch to the Edit tab to find the Fractal Family panel. The developer suggests working in Top View (Numpad 7) for a better experience while building curves. Full source and downloads are available on the developer's GitHub page.
Fractal Family supports Edge Replacement fractals on complex integer lattices in the X-Y plane. It does not directly support L-Systems or Node Replacement fractals, which includes the standard Hilbert Curve. If your goal is one of those fractal types, this add-on isn't built for that specific method. For the fractal families it does cover, it offers Gaussian square grids and Eisenstein triangular grids, preset classics, and recursion levels up to 20.
Fractal Family includes a Create Curve with Shape Keys mode that produces a single object capable of morphing. The add-on automatically configures the Shape Keys and disables Relative mode, then exposes an Evaluation Time property below the button. Animating that property grows the fractal over time. If you'd rather keep each stage as its own object, the Create Each Level mode generates separate objects for every level from 0 to N instead.
Fractal Family is listed as free here and is released under the GNU General Public License v3.0 or later. That license covers how you can use, modify, and redistribute the add-on. For the current terms and the latest version, check the developer's GitHub page. The extension requires no special permissions in Blender, so it doesn't ask for extra access when installed.
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Import Pixel Art is a Blender add-on that converts pixel art images into colored cubes or flat squares, one element per pixel. Pixels with 100% alpha are ignored during import.

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