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Game Tools

by Cremuss·Workflow

Images © Cremuss. Used for product review; image policy.

Why we like it

Game Tools earns its place in the blender_extensions library for consolidating several video-game baking techniques into one add-on, backed by 150 pages of documentation.

What is Game Tools?

Game Tools is a Blender add-on from Cremuss that gathers several techniques commonly used in the video game industry. Its animation-texture bakers write animation data into textures per vertex, per object, or per bone.

The Object Attributes Textures tool bakes data per object into textures; previously known as Pivot Painter 2.0, it was rebranded after improvements offering greater flexibility. The add-on also bakes signed distance fields, and its Data Baker writes various types of data into UVs, Vertex Colors, or Normals using advanced bit-packing techniques.

Built with flexibility and user experience as core priorities, Game Tools ships alongside 150 pages of documentation and theoretical insights, including a Technical Art Compendium in the developer's wiki. It is compatible with Blender 4.2 LTS and newer and released under the GNU General Public License v3.0 or later.

Who is Game Tools best for?

Game Tools is best for 3D artists producing video game assets who need to bake animation and other data into textures.

How much does Game Tools cost?

Game Tools is completely free to download and use.

Key features

  • Vertex Animation Textures: bakes animation data per vertex into texture(s)
  • Object Animation Textures: bakes animation data per object into texture(s)
  • Bone Animation Textures: bakes animation data per bone into texture(s)
  • Object Attributes Textures: bakes data per object into texture(s), previously known as Pivot Painter 2.0
  • Signed Distance Fields baking
  • Data Baker: writes various data into UVs, Vertex Colors, or Normals with advanced bit-packing techniques
  • 150 pages of documentation and theoretical insights, including a Technical Art Compendium

Tags

#Blender#Vertex Animation Textures#texture baking#signed distance fields#game development#data baking#technical art

Frequently asked questions

Does Game Tools work with Blender 4.2?

Game Tools is compatible with Blender 4.2 LTS and newer, so current LTS builds and later releases are supported. You can add it by dragging the downloaded add-on file directly into Blender or by installing it from disk through the extensions preferences. The add-on requires no special permissions to run. For version-specific notes and setup guidance, the developer's page and its documentation wiki cover installation and the individual baking tools in detail.

What license is Game Tools released under?

Game Tools is released under the GNU General Public License v3.0 or later, and this catalog lists it as free. The add-on requires no special permissions. For the current license terms and any conditions attached to redistribution or modifying the source, refer to the developer's page and its wiki, which also hosts the full 150 pages of documentation and a Technical Art Compendium covering the tools and techniques included.

What can the Data Baker output to in Game Tools?

Game Tools includes a Data Baker that writes various types of data into UVs, Vertex Colors, or Normals, using advanced bit-packing techniques for added flexibility. Alongside it, the add-on offers animation-texture bakers for vertex, object, and bone data, an Object Attributes Textures tool, and signed distance field baking. Together these cover a range of baking needs found in the video game industry. Full explanations sit in the 150-page documentation on the developer's wiki.

How do I install Game Tools in Blender?

Game Tools installs by dragging the downloaded add-on file directly into Blender, or by downloading it and choosing Install from Disk in the extensions preferences. It targets Blender 4.2 LTS and newer and needs no special permissions. Once enabled, its bakers become available inside Blender. Setup details and the tools themselves are documented across the 150-page wiki maintained by the developer, which also includes a Technical Art Compendium.

Alternatives to Game Tools

Also in Workflow for 3ds Max.

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