
BlenderAe2
by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.
by Hugu's Works·Workflow
Images © Hugu's Works. Used for product review; image policy.
Geoshader stands out in the Superhive library for a specific workflow: bridging Geometry Nodes and Shader Nodes through pre-built node groups and a drag-and-drop material zone.
Geoshader is an add-on for Blender that connects procedural effects from Geometry Nodes to materials in the Shader Editor. From a dedicated "GeoShader" sidebar tab, it generates a pre-configured Geometry Node group that creates a named attribute based on an object's distance to a target, useful for procedural masks, gradients, and dynamic effects.
In the Shader Editor, the add-on can automatically create and link an Attribute node and a Mix Shader ready to use the data from Geometry Nodes. A Material Drop zone lets you drag any material from the Asset Browser or Outliner to copy its entire node tree into the active shader graph, and a "Frame All Nodes" button zooms and pans to fit those nodes in view.
Typical uses described by the developer include making the ground appear wet around a character's feet, walls that glow as an object approaches, and blending materials such as moss on rocks or rust in crevices based on relationships between objects. Geoshader is built for Cycles and released under the GPL license.
Geoshader is best for blender artists building procedural proximity effects and geometry-driven material blends who want to reuse and link node setups quickly.
Geoshader is completely free to download and use.
Geoshader lists Blender 4.5 compatibility and is distributed as a Blender Extension add-on. It was published around eleven months ago by Hugu's Works. Because compatibility can change with Blender releases, check the developer's page for the current supported versions before installing. The add-on works within the Geometry Node Editor and Shader Editor, so a Blender build that includes those editors is required to use its distance-attribute and material-drop features.
Geoshader is built around Cycles, the render engine listed for the add-on. Its workflow generates named attributes in Geometry Nodes and links them to Attribute and Mix Shader nodes in the Shader Editor, along with copying material node trees into the active shader graph. For details on how these node setups behave in your specific scene and render configuration, consult the developer's documentation and page.
Geoshader is listed as free in this catalog and is released under the GPL license by Hugu's Works. For current licensing terms, availability, and any purchase details, refer to the developer's page. The GPL license governs how the add-on's code may be used and distributed, which is worth reviewing if you plan to modify or redistribute it as part of your own toolset.
Geoshader works in two steps from its "GeoShader" sidebar tab. In the Geometry Node Editor you click "Create Distance Attribute Group" and connect a target object, such as an Empty, to the group's Object input, then adjust parameters. In the Shader Editor you click "Create Attribute + Mix" to use that mask, and you can drag a material into the Material Drop zone to copy its node tree, using "Frame All Nodes" to bring the copied nodes into view.

by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.

by MACHIN3
Machin3Tools is a continuously evolving collection of tools and pie menus for Blender, gathered in a single customizable package. It ships in two base variants, Prime and DeusEx, with the DeusEx variant adding more advanced tools.

by MikhailRachinskiy
3D Print Toolbox is a Blender add-on with utilities for 3D printing. It analyzes mesh volume and surface area, checks and fixes geometry, hollows shapes, aligns models to the print bed, and exports to STL, PLY, and OBJ.

by glukoz
UVPackmaster 4 is a UV packing engine for Blender that packs UV maps on the CPU and GPU, using the Cuda and Vulkan APIs, and can run on the CPU and all system GPUs at once.

by MMD
MMD Tools is a Blender add-on for editing MikuMikuDance (MMD) models. It handles importing and exporting model, motion and pose data, along with chopping and joining parts, plus rigid body, material and motion editing.

by HaughtyGrayAlien
SimpleBake brings PBR and traditional texture baking to Blender from a single panel. Select objects, choose maps, and bake — no special node groups or new workflow, working with whatever materials you've already built.