
BlenderAe2
by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.
by ghostWDFR·Workflow
Images © ghostWDFR. Used for product review; image policy.
Earns its place in the superhive library by bundling common animation cleanup steps, including IK baking, physics-to-keys, FPS retiming, and F-curve simplification, into one documented GH Tools N-panel tab.
GH Animation Pro is a Blender add-on aimed at production animation work, gathering character and motion tasks into clear, repeatable pipelines inside one GH Tools N-panel tab. It concentrates on the technical steps that usually cost the most time, such as IK locking, baking, retiming, and cleanup, leaving more room for creative decisions.
The add-on covers several core workflows. IK Lock Points lets you lock limbs, refine poses, then bake back to clean FK, suited to mocap feet and hands and interaction shots. Physics to Keys converts rigid-body simulations into editable keyframes and removes the temporary helpers. Object Attach drives props or interaction points with Child Of and NLA, then bakes visible motion and cleans up constraints and strips. FPS Converter retimes animation between frame rates, for example 24 to 60 fps, preserving perceived motion timing with optional Bezier re-apply and key rounding. F-Curve Cleanup adaptively simplifies dense curves using an error threshold, keeping motion while removing unnecessary keys.
Each pipeline appears as a compact set of buttons with step-by-step documentation, notes, and examples, so the effect on your rig and keyframes stays clear. It is compatible with Blender 3.6 LTS, 4.0–4.4, and 5.0.
Gh Animation Pro is best for blender animators handling mocap cleanup, physics-to-keyframe conversion, frame-rate retiming, and F-curve simplification within a single N-panel tab.
Gh Animation Pro is completely free to download and use.
GH Animation Pro is compatible with Blender 3.6 LTS, 4.0 through 4.4, and 5.0, covering both a long-term-support release and newer builds. All of its pipelines live inside a single GH Tools tab in the N-panel, so the layout stays consistent across those versions. If you run one of these supported releases, you can reach IK Lock Points, Physics to Keys, Object Attach, FPS Converter, and F-Curve Cleanup from the same place. For the latest compatibility details, check the developer's documentation page.
GH Animation Pro lists Cycles, Eevee, and Freestyle as the render engines used, so it fits into Blender projects built around those engines. Its focus is on animation data, including IK locking, baking, physics-to-keyframe conversion, frame-rate retiming, and F-curve cleanup, rather than on rendering itself. That means the operators act on your rig and keyframes, while the render engine handles the final image. For any engine-specific notes, the developer's documentation page covers the details.
GH Animation Pro is released under the GPL license. In this catalog it is listed as free, though licensing and availability can change over time, so the developer's page is the best place to confirm the current terms. The GPL governs how the add-on's code may be used, modified, and shared. If you need specifics on redistribution or reuse, refer to the full license text and the developer's documentation for the complete picture before relying on it in a project.
GH Animation Pro handles this through its Physics to Keys workflow, which converts rigid-body simulations into editable keyframes and then removes the temporary helpers. After conversion, the motion exists as editable keyframes you can refine like any other animation. This operator sits alongside IK Lock Points, Object Attach, FPS Converter, and F-Curve Cleanup in the same GH Tools N-panel tab. Each one ships with step-by-step documentation, notes, and examples describing exactly what the operator does to your rig and keyframes.

by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.

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