
BlenderAe2
by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.
by jangstudio·Workflow
Images © jangstudio. Used for product review; image policy.
Gis2Blend earns its place in the Superhive library by consolidating OSM download, terrain, CRS-aware GIS import and procedural geometry into a single guided Blender workflow.
Gis2Blend brings geospatial data into Blender through a structured, step-by-step process. It handles online OSM download, satellite map overlay, terrain generation, CRS-aware local GIS import, attribute-driven collections, procedural buildings and roads, terrain projection controls, material schemes and experimental spatial analysis. The guided interface presents ten collapsible sections, expanding only the relevant step while later steps stay collapsed until needed.
Data can come from an online map extent or from existing local OSM files. An OSM Extent Selector lets you search, paste coordinates or draw a bounding box on a map with satellite or topographic backgrounds. You can download only the categories you need — buildings, roads, water, waterways, forests, land use, railways, power, amenities, tourism, public transport and historic objects — and scan loaded data to see available categories with object counts.
Imported SHP, GPKG and GeoJSON layers are handled with automatic or manual CRS reprojection, and OSM, terrain, overlay and GIS layers can be converted into shared local Blender scene coordinates. Collection terrain controls add Z offsets, extrusion, terrain projection and building height multipliers, while editable ColorRamps and distance-based gradients drive material and colour schemes.
Gis2Blend is best for artists, planners, GIS specialists, engineers, architects and visualization professionals building city-scale context models, site visualizations, digital twins and large-scale 3D mapping from real-world geospatial data.
Gis2Blend is completely free to download and use.
Gis2Blend imports SHP, GPKG and GeoJSON layers with CRS-aware handling, applying automatic or manual coordinate reference system reprojection. Alongside these local GIS formats, it can download OpenStreetMap data online or load existing local OSM files. Imported OSM, terrain, map overlay and local GIS layers can all be converted into shared local Blender scene coordinates, so datasets from different sources align within one project. This lets you set up a Blender scene from OSM, SHP, GPKG and other GIS datasets.
Gis2Blend uses a guided ten-section interface where only the relevant step is expanded while later steps remain collapsed until needed, which keeps the interface clean in complex projects. The workflow starts with data source selection and a Continue button, letting you choose online OSM download or a local OSM file. Categories and import extent can be configured before creating terrain or downloading data. Collapsible sections and navigation buttons highlight the current action throughout the process.
Gis2Blend includes an OSM Extent Selector where you can search a location, paste coordinates or draw a bounding box directly on a map, with satellite or topographic backgrounds available as reference. You can choose which OSM categories to download so you pull only the data you need, and a Selected Categories Only option is recommended for controlled downloads and large areas. Starting with a small extent helps validate scale, location and performance before committing to a full import.
Gis2Blend is listed as free in this catalog. Licensing terms and current details can change over time, so check the developer's page from jangstudio for the most up-to-date information before you rely on it in production. The add-on is distributed for Blender and covers importing, organizing, projecting and procedurally generating GIS and OpenStreetMap data, along with terrain generation, material schemes and experimental spatial analysis in one workflow.

by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.

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