
BlenderAe2
by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.
by Jammie·Workflow
Images © Jammie. Used for product review; image policy.
Global Solidify earns its place in the Blender library for a narrow but real chore: keeping Solidify thickness matched across many objects from a single control point. The independent vertex group per object is the part that sets it apart, pairing global consistency with local control over where the shell applies.
Global Solidify is a Blender add-on from Jammie that keeps Solidify modifier settings in sync across an entire scene. It introduces a special Global Solidify modifier, added straight from the Add Modifier menu. Apply it to as many objects as you like, and their properties become universally linked, so changing the thickness, offset, or any other setting on one modifier updates every other Global Solidify modifier in real time.
The sync works across all mesh objects in a .blend file with no need to link, group, or parent them. If an object has the modifier, it's synced. Numerical properties stay consistent globally, while each object's Vertex Group assignment remains unique, giving per-object control over where the effect is applied.
Architectural visualizers can manage the thickness of hundreds of window panes or wall panels from one place, motion graphics artists can hold consistent thickness across animated text or abstract shapes, and hard-surface modelers and product designers can keep shell thickness uniform across many parts. It runs lightweight in the background and supports Blender 3.0 through 4.5.
Global Solidify is best for architectural visualizers, motion graphics artists, hard-surface modelers, and product designers who need consistent Solidify thickness across many objects.
Global Solidify is completely free to download and use.
Global Solidify lists compatibility with Blender versions 3.0 through 4.5, so it covers 4.5 along with the earlier 3.x and 4.x releases in that range. It works across all mesh objects in a .blend file without needing to link, group, or parent them, and any object carrying the Global Solidify modifier stays synced with the rest. For anything outside that supported version range, check the developer's page before installing to confirm it behaves as expected.
Global Solidify is listed as working with Blender-Internal, Cycles, and Eevee. It adds a Global Solidify option directly to the Add Modifier menu and syncs Solidify settings across the objects that use it. When you adjust the thickness, offset, or another setting on one modifier, every other Global Solidify modifier in the scene updates in real time. For confirmation with a particular project setup, the developer's page is the best reference to consult.
Global Solidify syncs all numerical properties globally while keeping each object's Vertex Group assignment unique. That means you can set a uniform thickness from a single control point, then assign a different vertex group per object to control where the effect applies without changing the others. The example given is ten sci-fi wall panels sharing one thickness, each with its own vertex group for custom battle damage or worn edges on individual panels.
Global Solidify is listed as free in this catalog, and it's released under the GPL license. Licensing and pricing can change over time, so the developer's page is the place to confirm current terms before you download. A demo video is also available if you want to see more before installing. The add-on works across all mesh objects in a .blend file and integrates into the Add Modifier menu like a native option.

by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.

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UVPackmaster 4 is a UV packing engine for Blender that packs UV maps on the CPU and GPU, using the Cuda and Vulkan APIs, and can run on the CPU and all system GPUs at once.

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by HaughtyGrayAlien
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