
BlenderAe2
by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.
by Malisan Luca·Workflow
Images © Malisan Luca. Used for product review; image policy.
Earns its place for tackling something Blender doesn't handle natively: moving vertex group weights from a mesh onto Grease Pencil strokes so drawings ride along with an existing rig.
GP Transfer Weights addresses a gap in Blender: the software lacks a simple way to transfer weights from a mesh to Grease Pencil strokes. This add-on transfers vertex group weights from a mesh to a Grease Pencil object. You paint over a rigged mesh in its rest position, then with one click the drawing follows the mesh animation.
An "Each Frame" option evaluates the source mesh weights at every keyframe and skins the Grease Pencil strokes accordingly. This lets you draw on top of an animated mesh and have the strokes skinned automatically later. It also works with separate drawings placed on different keyframes.
Built for Blender 4.2 to 4.5 as a compatible Blender extension add-on, it uses the Eevee render engine and is released under the GPL license by Malisan Luca. Documentation is included, and a demo video is available.
Gp Transfer Weights is best for blender artists who want to skin Grease Pencil drawings to a rigged or animated mesh.
Gp Transfer Weights is completely free to download and use.
GP Transfer Weights is built for Blender 4.2 through 4.5 and is listed as a compatible Blender extension. It installs as an add-on and uses the Eevee render engine. Within that version range you can transfer vertex group weights from a mesh to a Grease Pencil object and animate the strokes in sync with the mesh. If you're running a Blender release outside that range, check the developer's page for the latest compatibility details before installing so you know what to expect.
GP Transfer Weights includes an Each Frame option that evaluates the source mesh weights at every keyframe and skins the Grease Pencil strokes accordingly. This lets you draw on top of an animated mesh and have the strokes skinned automatically later. It also handles separate drawings placed on different keyframes. In the standard workflow you paint over a rigged mesh in its rest position and the drawing follows the animation with a single click.
GP Transfer Weights transfers vertex group weights from a rigged mesh to a Grease Pencil object, so the drawing can follow the mesh animation. You paint over the mesh in its rest position, then with one click the strokes pick up the mesh's weights and move with it. For animated meshes, the Each Frame option extends this by evaluating weights at every keyframe and skinning the strokes accordingly, and it also supports separate drawings on different keyframes.
GP Transfer Weights is listed as free in this catalog and is released under the GPL license. Licensing terms can change over time, so check the developer's page for the current details before downloading. The add-on is distributed as a Blender extension add-on and comes with documentation, and a demo video is also available. For the specifics of how weights transfer from a mesh to Grease Pencil strokes, the included documentation is the place to look.

by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.

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