
BlenderAe2
by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.
by Matt Castley·Workflow
Images © Matt Castley. Used for product review; image policy.
Grid Rigger earns its place in the Superhive library for making lattice deformation rigging approachable: a bounding-box grid, an axis resolution setting, and a pose-mode workflow built on Blender's own bones and lattice modifier.
Grid Rigger, from developer Matt Castley, brings lattice deformation rigging to Blender. It automatically generates a grid that fits your object's bounding box, producing a poseable rig that is ready for customization.
The add-on sits in the tool tab of the viewport side-panel, placed under 'tools' to keep the panel tidy. Set the resolution across each axis to decide how many points are created, hit the button, and the rig appears. From there, move into pose mode to animate the deformation points. Under the hood, it uses typical bones alongside the lattice modifier.
Rigs stay non-destructive, so you can resize, rotate, and transform them in Object Mode without starting over. Grid Rigger runs across a wide range of Blender versions and is released under the GPL license. A demo video is available, and future upgrades are included.
Grid Rigger is best for blender users who want non-destructive, lattice-based deformation rigs for animation.
Grid Rigger is completely free to download and use.
Grid Rigger is listed for a broad span of Blender releases: versions 3.0, 3.1, 3.2, 3.3, 3.4, 3.5, 3.6, 4.0, 4.1, 4.2, and 4.3. That range covers both the 3.x and 4.x series, so it fits older projects as well as more recent builds. The add-on is released under the GPL license. If you are running a version outside this list, check the developer's page for current compatibility details before installing.
Grid Rigger lives in the tool tab of the viewport side-panel, tucked under 'tools' to keep the panel tidy. To build a rig, set the resolution you want across each axis, which controls how many points are created, then hit the button and the rig appears. The setup fits a grid to your object's bounding box automatically, so it is ready for customization. From there, move into pose mode to animate the deformation points.
Grid Rigger works through lattice deformation, using typical bones alongside Blender's lattice modifier. It generates a grid around your object based on its bounding box, and each point becomes something you can pose. Rigs stay non-destructive, so you can resize, rotate, and transform them in Object Mode without starting over. The developer suggests watching videos on Blender animation or lattice modifiers if you are looking for ideas on working with the deformation points.
Grid Rigger is listed as free in this catalog, and it is released under the GPL license. For the current licensing terms and any other details, check the developer's page, since terms can change over time. According to the developer, you are also entitled to any and all future upgrades at no extra cost. A demo video is available on the developer's page if you want to see more before deciding.

by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.

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