Skip to content

Grid Rigger

by Matt Castley·Workflow

Images © Matt Castley. Used for product review; image policy.

Why we like it

Grid Rigger earns its place in the Superhive library for making lattice deformation rigging approachable: a bounding-box grid, an axis resolution setting, and a pose-mode workflow built on Blender's own bones and lattice modifier.

What is Grid Rigger?

Grid Rigger, from developer Matt Castley, brings lattice deformation rigging to Blender. It automatically generates a grid that fits your object's bounding box, producing a poseable rig that is ready for customization.

The add-on sits in the tool tab of the viewport side-panel, placed under 'tools' to keep the panel tidy. Set the resolution across each axis to decide how many points are created, hit the button, and the rig appears. From there, move into pose mode to animate the deformation points. Under the hood, it uses typical bones alongside the lattice modifier.

Rigs stay non-destructive, so you can resize, rotate, and transform them in Object Mode without starting over. Grid Rigger runs across a wide range of Blender versions and is released under the GPL license. A demo video is available, and future upgrades are included.

Who is Grid Rigger best for?

Grid Rigger is best for blender users who want non-destructive, lattice-based deformation rigs for animation.

How much does Grid Rigger cost?

Grid Rigger is completely free to download and use.

Key features

  • Automatically generates a grid that fits the object's bounding box
  • Set the resolution across each axis to control how many points are created
  • Non-destructive rigs you can resize, rotate, and transform in Object Mode
  • Animate the deformation points in pose mode
  • Uses typical bones alongside the lattice modifier
  • Accessible from the tool tab of the viewport side-panel under 'tools'
  • Access to all future upgrades is included

Tags

#lattice#auto-rigging#rigging#animation#squash and stretch#shapekeys#deformation

Frequently asked questions

Which Blender versions does Grid Rigger support?

Grid Rigger is listed for a broad span of Blender releases: versions 3.0, 3.1, 3.2, 3.3, 3.4, 3.5, 3.6, 4.0, 4.1, 4.2, and 4.3. That range covers both the 3.x and 4.x series, so it fits older projects as well as more recent builds. The add-on is released under the GPL license. If you are running a version outside this list, check the developer's page for current compatibility details before installing.

Where do I find Grid Rigger and how do I create a rig?

Grid Rigger lives in the tool tab of the viewport side-panel, tucked under 'tools' to keep the panel tidy. To build a rig, set the resolution you want across each axis, which controls how many points are created, then hit the button and the rig appears. The setup fits a grid to your object's bounding box automatically, so it is ready for customization. From there, move into pose mode to animate the deformation points.

How does Grid Rigger deform objects?

Grid Rigger works through lattice deformation, using typical bones alongside Blender's lattice modifier. It generates a grid around your object based on its bounding box, and each point becomes something you can pose. Rigs stay non-destructive, so you can resize, rotate, and transform them in Object Mode without starting over. The developer suggests watching videos on Blender animation or lattice modifiers if you are looking for ideas on working with the deformation points.

Is Grid Rigger free to use?

Grid Rigger is listed as free in this catalog, and it is released under the GPL license. For the current licensing terms and any other details, check the developer's page, since terms can change over time. According to the developer, you are also entitled to any and all future upgrades at no extra cost. A demo video is available on the developer's page if you want to see more before deciding.

Similar plugins