
BlenderAe2
by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.
by ACP·Workflow
Images © ACP. Used for product review; image policy.
Hide 'N Work earns its place in the Superhive library for a focused approach: it stores visibility setups as HideSnapshots you can name and toggle, rather than hunting through the Outliner object by object.
Hide 'N Work is a Blender add-on built to manage the visibility of objects and collections. It provides helper operators to hide and show objects and collections in both the viewport and render, and lets you build combinations of hidden objects across your scene, even across collections, then switch between them quickly.
The add-on works by saving your objects' and collections' visibility properties in one place called a HideSnapshot, which you can name to suit your needs. You can create as many HideSnapshots as you wish, rename them by double clicking, and switch between them by clicking the eye next to the one you want. It uses the "Disable in viewport" and "Disable in render" properties of objects and collections, plus the "Exclude from View Layer" property for collections, which is saved and restored considering the active ViewLayer.
Once installed, a new Hide 'N Work tab appears in the N-panel on the right side of the 3D view. Because it relies on the Disable properties rather than the eye icon or the 'H' shortcut, its behaviour stays consistent across different areas of Blender.
Hide 'n Work : Save Hidden Objects And Collections In Selections is best for blender users dealing with a large number of objects and collections, where some are used for baking, others for exporting, and others for both.
Hide 'n Work : Save Hidden Objects And Collections In Selections is completely free to download and use.
Hide 'N Work lists compatibility with Blender 4.2, 4.1, 4.0, 3.6, 3.5, 3.4, 3.3, 3.2, 3.1 and 3.0. That range covers a broad span of recent and older releases, so most current Blender installations should be able to run the add-on. If you are on a version outside that list, check the developer's page to confirm before installing, as compatibility beyond the stated versions is not guaranteed here.
Hide 'N Work installs like any other Blender add-on. Open Edit > Preferences > Add-ons > Install, select the HideNWork.zip file on your disk, then check the box next to the newly installed add-on to enable it. Once active, a new Hide 'N Work tab appears in the N-panel on the right side of the 3D view, where you can set visibility properties and begin creating HideSnapshots.
Hide 'N Work does not use the eye icon or the 'H' shortcut in the Outliner, and is not affected by them. Instead it relies on the "Disable in viewport" and "Disable in render" properties for objects and collections, because those properties stay consistent across different areas of Blender. For collections, it also saves and restores the "Exclude from View Layer" property, considering the active ViewLayer, since that property only has meaning within a ViewLayer.
Hide 'N Work is listed as free in this catalog and is distributed under the GPL license. Licensing terms can change over time, so for the most current details on pricing and usage rights it is best to check the developer's page directly. There you can also find the documentation that accompanies the add-on and any additional information about updates or support.

by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.

by MACHIN3
Machin3Tools is a continuously evolving collection of tools and pie menus for Blender, gathered in a single customizable package. It ships in two base variants, Prime and DeusEx, with the DeusEx variant adding more advanced tools.

by MikhailRachinskiy
3D Print Toolbox is a Blender add-on with utilities for 3D printing. It analyzes mesh volume and surface area, checks and fixes geometry, hollows shapes, aligns models to the print bed, and exports to STL, PLY, and OBJ.

by glukoz
UVPackmaster 4 is a UV packing engine for Blender that packs UV maps on the CPU and GPU, using the Cuda and Vulkan APIs, and can run on the CPU and all system GPUs at once.

by MMD
MMD Tools is a Blender add-on for editing MikuMikuDance (MMD) models. It handles importing and exporting model, motion and pose data, along with chopping and joining parts, plus rigid body, material and motion editing.

by HaughtyGrayAlien
SimpleBake brings PBR and traditional texture baking to Blender from a single panel. Select objects, choose maps, and bake — no special node groups or new workflow, working with whatever materials you've already built.