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Hopper

by weybec·Workflow

Images © weybec. Used for product review; image policy.

Why we like it

Hopper earns its place in the superhive library as a focused UV atlas tool for Blender, pairing tile mapping with an interactive picker and automated highlight and shadow zones under a GPL license.

What is Hopper?

Hopper is a UV atlas tool for Blender, developed by weybec around smart tile mapping and an interactive picker. It also brings automated highlight and shadow zones, and is aimed at game asset creation and texture optimization workflows.

The extension runs on Blender 4.4 through 4.5 and supports both the Cycles and Eevee render engines. Documentation is included, and a demo video is available.

Distributed under the GPL license, Hopper is listed here as free — check the developer's page for current licensing terms. Within the superhive library it sits among UV and texturing tools. Its scope is defined by that mix of tile mapping, interactive picking, and automated highlight and shadow zones, with an emphasis on game assets and texture optimization.

Who is Hopper best for?

Hopper is best for game asset creators and artists optimizing textures in Blender who work with UV atlases.

How much does Hopper cost?

Hopper is completely free to download and use.

Key features

  • Smart tile mapping for UV atlases
  • Interactive picker
  • Automated highlight and shadow zones
  • Aimed at game asset creation and texture optimization workflows
  • Supports the Cycles and Eevee render engines
  • Compatible with Blender 4.4 through 4.5
  • Documentation included

Tags

#UV mapping#UV atlas#texturing#game assets#texture optimization#Blender#weybec

Frequently asked questions

Which Blender versions does Hopper support?

Hopper supports Blender versions 4.4 through 4.5. It is built as an extension for those releases, so users on that range should be able to run it directly. If you work on an earlier or later Blender version, compatibility outside 4.4 to 4.5 is not stated here, so checking the developer's page before installing is the safest route. Staying within the listed range keeps the UV atlas features, tile mapping, and interactive picker behaving as intended.

Does Hopper work with Cycles and Eevee?

Hopper lists Cycles and Eevee as its render engines, so it works with both in Blender. That means projects targeting either engine can make use of its UV atlas features, tile mapping, and automated highlight and shadow zones. The listing does not detail how the tool behaves differently between the two, so treat both as supported without assuming engine-specific extras. For setup specifics tied to either engine, the included documentation and the developer's page are the best places to check.

Is Hopper free to use?

Hopper is listed here as free, and it ships under the GPL license. Because pricing and terms can change over time, the developer's page is the place to confirm current licensing before you rely on it. The GPL license also carries its own conditions around use and redistribution, so reviewing those terms is worthwhile if you plan to build on or share the tool. Documentation is provided to help you get started once it is installed.

How does Hopper help with UV atlases for game assets?

Hopper is built around UV atlas work, combining smart tile mapping with an interactive picker and automated highlight and shadow zones. For game assets, that brings the steps of laying out and optimizing textures into a single Blender tool. The listing points specifically to game asset creation and texture optimization as its target workflows. A demo video is available and documentation is included to help you learn the features before committing to a project.

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