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Image Batch Automation

by olanders.se·Workflow

Images © olanders.se. Used for product review; image policy.

Why we like it

Image Batch Automation earns its place in the superhive library as a Windows-focused batch tool that handles importing, lighting, multi-angle rendering and structured image culling across large sets of individual 3D objects.

What is Image Batch Automation?

Image Batch Automation is a Blender addon for Windows that automates importing and rendering many individual 3D objects. Point it at a folder of models and it imports them one at a time into a preset lighting environment, then renders each from several angles automatically. It works with both Eevee and Cycles.

Rotation is controlled per axis: you set how many times objects rotate in X, Y and Z and the angle for each step, along with an import scale to size models correctly. Output is saved as PNG images, and optionally a .blend file for each imported object. The addon can also assign materials during import when you supply a material file, or import material from a base blend file.

A Picture Removal workflow lets you cull unwanted renders across the generated folders in a structured way, narrowing down to a single kept image per object. The addon supports .obj, .fbx, .stl, .abc, .usd, .usda and .usdc, one format at a time, plus .3ds with added import support. It ships with the Windows script, a preset lighting environment, test files and documentation.

Who is Image Batch Automation best for?

Image Batch Automation is best for windows Blender users who need to import many individual 3D objects and render each one automatically from several angles in a preset lit scene.

How much does Image Batch Automation cost?

Image Batch Automation is completely free to download and use.

Key features

  • Batch imports 3D objects one at a time and renders each from multiple angles automatically
  • Includes a preset lighting environment
  • Renders with both Eevee and Cycles
  • Outputs PNG images plus an optional .blend file for each imported object
  • Per-axis rotation counts and angles, with an adjustable import scale
  • Optional material assignment from a material file, or material import from a base blend file
  • Picture Removal workflow for trimming unwanted renders across the generated folders

Tags

#Blender#batch automation#3D import#rendering#Eevee#Cycles#addon#Windows

Frequently asked questions

Does Image Batch Automation work on macOS or Linux?

Image Batch Automation runs on Windows only. The addon does not work on Linux or macOS, so a Windows installation of Blender is required to use it. Included with the download are the Windows script itself, a preset lighting environment, and test files that let you try the workflow and see how it behaves before running it on your own 3D objects. If you are on another operating system, this addon will not function.

What file formats does Image Batch Automation support?

Image Batch Automation supports .obj, .fbx, .stl, .abc (Alembic), .usd, .usda and .usdc files, and it processes one format at a time. If it finds .obj files first it imports only .obj, if it finds .fbx first it imports only .fbx, and so on. It will also work with .3ds files if you install separate 3ds import support in Blender. You point the addon at a folder of objects, and it brings them into the scene one by one for rendering.

Does Image Batch Automation render with Eevee and Cycles?

Image Batch Automation works with both Eevee and Cycles, so you can render batches with either engine. The addon imports each 3D object into a preset lighting environment and renders it automatically from several angles, controlled by the number of rotations and the angle per rotation you set for the X, Y and Z axes. Output is saved as PNG images, and optionally a .blend file for each imported object.

Is Image Batch Automation free to download?

Image Batch Automation is listed as free here in the catalog. For current licensing details and any terms, check the developer's page on olanders.se. The download includes the addon script for Windows, a preset lighting environment, and test files, along with documentation to help you set up the object and output folders, import scale, rotation settings and optional material assignment before running a batch.

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