
BlenderAe2
by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.
by tamausa-product·Workflow
Images © tamausa-product. Used for product review; image policy.
Interference Checker earns its spot in the superhive library for a Boolean-free approach to fit checking: it draws real-time GPU overlays and heatmaps rather than cutting geometry, so models stay untouched while you verify clearances.
Interference Checker is a Blender add-on that detects and visualizes mesh interference and clearance between objects, using real-time GPU overlays instead of Boolean operations. It is designed for 3D print creators who need precise fit verification before printing.
Detection runs in three modes — AABB (Fast), BVH (Precise), and Combined — and can handle multiple base and target objects at once. Overlays highlight intersecting faces, boundary points, and intersection segments. A proximity check lets you place an observation box, IC_ProximityBox, anywhere using Blender's standard transform tools, with a color-coded face heatmap showing clearance. Mode A, the Clearance Monitor, marks faces below the threshold in red and uses a green-to-blue gradient within range; Mode B, Fit Check, shows green for faces matching the target value and red for everything else.
A correction value compensates for printer expansion and shrinkage. The add-on performs no destructive operations, working through overlays only, and reads the evaluated mesh so it functions with subdivision and Boolean modifiers already in place. It includes EN/JA multilingual support and requires Blender 4.5 or later.
Interference Checker is best for 3D print creators handling magazine and housing fit verification, snap-fit and joint clearance checking, and pre-print interference detection for resin 3D printing.
Interference Checker is completely free to download and use.
Interference Checker requires Blender 4.5 or later, so it targets the current generation of Blender releases rather than older builds. It is published as a Blender add-on and is listed as extension-compatible. The developer notes it runs with the Cycles and Eevee render engines. If you are on an earlier version of Blender, you would need to update before installing. For the latest compatibility details, check the developer's page.
Interference Checker detects and visualizes mesh interference and clearance without any Boolean operations. Instead of cutting geometry, it draws real-time GPU overlays that highlight intersecting faces, boundary points, and intersection segments. It offers three detection modes — AABB (Fast), BVH (Precise), and Combined — and can handle multiple base and target objects at the same time. Because it relies on overlays rather than Boolean modifiers, it checks fit without modifying your models.
Interference Checker performs no destructive operations; it works through overlays only, so your geometry stays intact. It reads the evaluated mesh, which means it functions alongside subdivision and Boolean modifiers already on your objects. For proximity checking, you place an observation box called IC_ProximityBox at any location using Blender's standard transform tools, and a color-coded face heatmap shows clearance. Nothing in this process alters the underlying model.
Interference Checker is listed as free here in the catalog, and it is distributed under the GPL license. Licensing and any pricing can change over time, so for the current terms and details, check the developer's page directly. The add-on is published on superhive as a Blender extension. Reviewing the developer's listing is the most reliable way to confirm what is included and how it is licensed today.
Interference Checker includes EN/JA multilingual support, so its interface is available in both English and Japanese. This covers the add-on's detection and proximity-check features, including the Clearance Monitor and Fit Check heatmap modes. Beyond language, it also includes a correction value for compensating printer expansion or shrinkage, which is useful when verifying fit for 3D printing. For further usage details, the developer provides documentation and a demo video.

by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.

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