
BlenderAe2
by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.
by Max Miles·Workflow
Images © Max Miles. Used for product review; image policy.
Light Director 2.0 stands out in the Superhive library for bringing Solaris-style render-gallery lighting workflows into Blender, with both a visual gallery and a centralized lights dashboard.
Light Director 2.0 is a procedural lighting system for Blender, inspired by Houdini's Solaris Render Gallery. It captures the state of every light and HDRI setup in your scene and lets you restore any saved setup instantly, so you can experiment with lighting without breaking what you've already built. Every iteration can be stored as its own unique setup.
Rather than duplicating light collections, the add-on stores light visibility, names, and transforms internally, so you can build unlimited rigs inside a single blend file and switch between them instantly. Your HDRI is linked to your lights: switching setups reconstructs the stored World Node Tree, keeping your Environment Texture or Sky settings matched to your lamps. The Gallery turns your setup list into a visual catalog — snap a viewport preview, then click a thumbnail to restore the corresponding rig by eye.
The Lights Manager centralizes your rig into one dashboard for adjusting intensity, color, temperature and other properties without selecting a light. The classic "Direct" button remains at its heart, rotating any number of selected lamps to face your active object with a single click.
Light Director 2.0 - Procedural Lighting System is best for blender artists in lookdev, studio, and ArchViz work who version and manage complex light rigs and HDRI environments.
Light Director 2.0 - Procedural Lighting System is completely free to download and use.
Light Director 2.0 is listed for Blender version 5.0 and is a Blender Extension-compatible add-on. The render engines used are Cycles and Eevee, and the extension type is listed as an add-on. It works with lights and HDRI World setups, saving and restoring their state within your scene. Because supported Blender releases and engine details can change over time, check the developer's page for the latest compatibility information before installing so you know it matches your current setup.
Light Director 2.0 links your HDRI to your lights through its Synced World Nodes feature. When you switch between saved setups, it automatically reconstructs the stored World Node Tree, so your Environment Texture or Sky settings always match the lamps in that setup. This means each stored lighting iteration keeps its own environment intact, and you can move between versions without manually rebuilding the World each time. The full HDRI management behaviour is described on the developer's page.
Light Director 2.0 removes the need to duplicate light collections for versioning. Instead, it stores light visibility, names, and transforms internally, letting you build unlimited unique rigs without duplicating anything. You can store multiple non-destructive lighting iterations inside a single blend file and switch between them instantly, rather than repeatedly using "Save As" for each tweak. Save your current rig, tweak it to create variations, or build a new setup from scratch.
Light Director 2.0 is released under the GPL license and is listed here as free. Because licensing and pricing can change, check the developer's page for the current terms before downloading. A demo video is also available if you want to see the add-on in action before installing, showing the gallery, lights manager, and other workflow features described for the tool. Refer to the developer's page for anything not covered here.

by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.

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