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Light Juggler

by KalthireddyAbhishek·Workflow

Images © KalthireddyAbhishek. Used for product review; image policy.

Why we like it

Light Juggler earns its place in the superhive library by consolidating light control into one viewport panel, covering solo mode, visibility toggles, power and color, and a 3-point setup button.

What is Light Juggler?

Light Juggler is an add-on for Blender that places a panel directly in the 3D Viewport, listing every light in the scene in one organized spot. The list is collapsible, so it can stay out of the sidebar when it isn't needed. Rather than navigating the Outliner or the properties tab, you handle lights from this single panel.

The add-on centers on a one-click solo mode that isolates any light to see its exact contribution, and you can solo more than one light at a time to compare them. Big, clear icons let you separately toggle viewport and render visibility, and controls for power and color sit under each light for immediate adjustments. An instant 3-point setup button generates a key, fill, and rim light aimed at a selected object.

Light Juggler is compatible with Blender versions 3.0 through 4.5 and works with the Cycles, Eevee, and Freestyle render engines. It is a Blender extension released under the GPL license. A demo video is available for those who want to see it in motion before installing.

Who is Light Juggler best for?

Light Juggler is best for blender artists who want to manage, solo, and adjust scene lights from one viewport panel.

How much does Light Juggler cost?

Light Juggler is completely free to download and use.

Key features

  • One-click solo mode isolates any light to see its exact contribution, with the option to solo multiple lights at once
  • A single collapsible panel in the 3D Viewport lists and manages every light in the scene
  • Big, clear icons separately toggle viewport and render visibility
  • Power and color controls sit directly under each light for immediate adjustments
  • Instant 3-point setup generates a key, fill, and rim light aimed at a selected object
  • Works with the Cycles, Eevee, and Freestyle render engines

Tags

#lighting#workflow#3-point setup#viewport panel#blender add-on#cycles#eevee#solo mode

Frequently asked questions

Which Blender versions does Light Juggler support?

Light Juggler is compatible with Blender versions 3.0 through 4.5. It is listed as a Blender extension and is built as an add-on. The developer notes it works with the Cycles, Eevee, and Freestyle render engines, so it fits into standard Blender lighting workflows. For the most current compatibility details and any updates beyond these listed versions, check the developer's page before installing into your particular Blender build.

How does the solo mode in Light Juggler work?

Light Juggler includes a one-click solo mode that instantly isolates any light so you can see its exact contribution to the scene. You are not limited to a single light: the developer notes you can solo more than one at a time, for example to compare a key and fill together. The controls sit in the viewport panel alongside the full list of lights, so you can switch between soloed lights without leaving the panel.

What does the 3-point setup button in Light Juggler do?

Light Juggler offers an instant 3-point setup. You select your object, click one button, and the add-on generates a key, fill, and rim light, all aimed at that object and ready to go. This gives you a starting lighting arrangement without positioning each light manually. From there you can use the panel's per-light power and color controls, along with the viewport and render visibility toggles, to refine the setup as needed.

Is Light Juggler free to use?

Light Juggler is listed as free here in the catalog. It is distributed under the GPL license and is noted as a Dev Fund contributor extension. Licensing terms and any purchase options can change, so for the current arrangement and to download the add-on, refer to the developer's page. A demo video is also available if you want to preview how the panel and its controls behave before installing it in Blender.

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