
BlenderAe2
by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.
by Dmitrii Smirnov·Workflow
Images © Dmitrii Smirnov. Used for product review; image policy.
Earns its place in the superhive library by keeping multi-light work—active-light editing, table management, isolating, linking, and contribution control—inside the viewport instead of scattered across panels.
LightPilot Pro keeps light control inside the Blender viewport. Select a supported light and edit power, size, spread, angle, blend, color, and temperature directly in the 3D View, using fast dragging for quick balancing or exact numeric entry when precision matters. The HUD keeps common lighting actions close to the shot so you can judge changes immediately.
Beyond single-light editing, a compact Scene Light Table manages visible lights from one place: select from the table, sort by columns, filter by light type or state, rename lights, and toggle them without breaking the viewport workflow. Isolate mode temporarily focuses on one light's contribution and is designed to restore the previous enabled and disabled state when it is switched off.
For selective lighting and lookdev, the HUD surfaces Light Link and Shadow Link information and offers contribution toggles for Diffuse, Glossy, Transmission, Volume, Camera, and Shadow. Direct color control and a Kelvin temperature workflow live in the same HUD. LightPilot Pro is version 2.12.0, runs on Blender 4.5+, and is released under the GPL-3.0-or-later license.
Lightpilot Pro is best for lighting, product visualization, look-development, and motion design artists, and Blender users working with multiple light sources.
Lightpilot Pro is completely free to download and use.
LightPilot Pro requires Blender 4.5 or newer, so it runs on Blender 4.5 and later releases. It is distributed as an add-on in the 3D View / Lighting Workflow category, and the current version is 2.12.0. Once the add-on is enabled, you select a supported light object and the viewport HUD becomes available for editing that light directly in the 3D View. For the most accurate compatibility details as Blender continues to update, check the developer's page before installing.
LightPilot Pro installs from a ZIP file inside Blender. Open Blender, go to Edit > Preferences > Add-ons, click Install from Disk, select the LightPilot Pro ZIP file, and enable the add-on. Return to the 3D Viewport and select a supported light object to bring up the HUD. From there you can adjust the values that matter for the active light type, then open the Scene Light Table to filter, sort, rename, and toggle your visible lights as the shot develops.
LightPilot Pro supports Point, Spot, Area, and Sun lights. Select one of these types and the viewport HUD lets you edit the values that matter for it, including power, size, spread, angle, blend, color, and temperature. You can drag for quick balancing or type exact numeric values when precision matters. The Scene Light Table then manages your visible lights collectively—sorting by columns, filtering by light type or state, renaming, and toggling—so multi-light setups stay readable during a lighting pass.
LightPilot Pro is listed as free in this catalog and is released under the GPL-3.0-or-later license. For current licensing terms and any changes, check the developer's page directly. The add-on covers active-light editing through the viewport HUD, scene-wide management via the Scene Light Table, isolate mode with state restore, Kelvin temperature control, and render contribution toggles for Diffuse, Glossy, Transmission, Volume, Camera, and Shadow, along with Light Link and Shadow Link visibility.

by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.

by MACHIN3
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by MikhailRachinskiy
3D Print Toolbox is a Blender add-on with utilities for 3D printing. It analyzes mesh volume and surface area, checks and fixes geometry, hollows shapes, aligns models to the print bed, and exports to STL, PLY, and OBJ.

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UVPackmaster 4 is a UV packing engine for Blender that packs UV maps on the CPU and GPU, using the Cuda and Vulkan APIs, and can run on the CPU and all system GPUs at once.

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by HaughtyGrayAlien
SimpleBake brings PBR and traditional texture baking to Blender from a single panel. Select objects, choose maps, and bake — no special node groups or new workflow, working with whatever materials you've already built.