Lineworks adds rigged line strips and grease pencil lines to characters in Blender. The lines follow the surface of the character based on where they are placed, and each set comes with a rig that gives control over the look of the lines.
The add-on works only with mesh objects, so curves, NURBS and metaballs will not work. Linked mesh objects and linked collections containing mesh objects do work, and Lineworks is built with a linked asset pipeline in mind, letting you add rigged lines even to a linked collection. Lines cannot follow parts of a mesh generated by modifiers, so a mirror modifier must be applied first, though subsurf and multires modifiers cause no issues.
Once lines are created you cannot delete the model's geometry without breaking the rig, but you can move existing geometry and add new geometry safely. Destructive modifiers such as Build, Decimate and Remesh cause issues. Lineworks is supported on Blender 2.80 and above, and a mask modifier bug was fixed in Blender 2.82 and later. A demo video is available.