
BlenderAe2
by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.
by Carruto·Workflow
Images © Carruto. Used for product review; image policy.
LipSyncX earns its place in the superhive library by treating automatic lip-sync as a starting point rather than a finished result. The generated pass stays editable through the timeline, and the Profile Manager adapts it to custom rigs instead of a fixed blendshape naming scheme.
LipSyncX focuses on speeding up lip-sync production inside Blender. Rather than placing every mouth shape by hand, it generates an automatic first pass from voice audio, letting you produce most of the lip-sync work automatically and then refine the timing, words, visemes, and emotions until it meets your quality expectations. It is built for practical acceleration, not one-click facial animation, keeping the animator in the process.
The workflow starts by loading voice audio and either transcribing or manually entering dialogue text. LipSyncX then generates editable lip-sync timing and creates visemes from words and phonemes. You can edit words, parts, and visemes in the timeline editor, add manual entries, protect those edits when regenerating, and bake the animation to your character. Basic emotion layers, natural head movement, auto-blinks, and look-at behavior can be added as well.
LipSyncX is profile based, so it doesn't assume a single rig structure. Each profile defines which blendshapes, bones, or properties respond to each viseme or expression, and the Profile Manager lets you map these visually for custom characters. Included starting profiles target generic Blender shape-key rigs, ARKit-style rigs, VRM/VRoid characters, Reallusion/Character Creator rigs, and Daz Genesis via Diffeomorphic, with MetaHuman-style work in progress.
Lipsyncx - Automatic Lip Sync & Facial Acting is best for animators working on dialogue shots who want an automatic lip-sync starting point they can review and refine, across blocking, iteration, and final polish workflows.
Lipsyncx - Automatic Lip Sync & Facial Acting is completely free to download and use.
LipSyncX uses a profile-based system, so it doesn't assume every character shares the same blendshape names or rig structure. Each profile defines which blendshapes, bones, or properties respond to each viseme or expression. The included profiles are basic starting points for types such as generic Blender shape-key rigs, ARKit-style rigs, VRM/VRoid characters, Reallusion/Character Creator rigs, and Daz Genesis via Diffeomorphic. For anything different, the Profile Manager lets you define visually which blendshapes react to each viseme, adapting the add-on to custom characters or studio rigs with their own naming conventions.
LipSyncX keeps the generated lip-sync editable rather than locked away. It includes a timeline editor where you can adjust words, parts, and visemes, add new words or sound parts manually, move them, and assign visemes. You can also protect important manual edits so they survive when you regenerate the pass. The workflow is built so you refine the automatic result instead of starting from a blank timeline, whether you need a quick usable pass or a stronger foundation to polish toward higher-quality animation.
LipSyncX begins from voice audio you load into it. You can transcribe the dialogue or enter the text manually, and from there it generates editable lip-sync timing and creates visemes from the words and phonemes. The result is meant to be reviewed and refined rather than treated as final: for some projects the automatic pass may be enough, while for higher-quality animation it gives you a foundation to improve on. You can also bake the animation to your character once the timing matches your expectations.
LipSyncX is listed as free in this catalog. It is a Blender add-on from Carruto for generating and editing lip-sync animation from voice audio. Since licensing and availability can change over time, check the developer's page for the current terms before downloading. Documentation is included with the tool, and a demo video is available if you want a closer look at the add-on before deciding whether it fits your production.

by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.

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