Luminar Lights is a Blender add-on built around a photometric lighting system. It lets artists create precisely controlled, realistic lighting conditions based on real-world light fixtures, measurements and color temperatures, aiming to fill the gap Blender leaves in its lighting workflow.
At its core are photometric energy units for lights, including Lumens (lm), Candelas (cd) and Lux (lx). A global light energy calculation keeps output consistent when you switch between units, and a Photometric Luminous Efficacy parameter (lm/m²) ships with presets alongside a custom option. Kelvin color temperature, Color Normalization and Size Normalization for area lights round out the physical controls, while Linear (intensity) and Photographic (F/stop) parameters sit next to a Base Energy Unit for finer intensity management.
Beyond strictly physical lights, a Light Decay node system and a Light Contributions node system let you shape how light affects your scene, and custom Sun lights with Sky textures give an alternative to HDRIs. Documentation is included, and some tools, including light AOVs and Light Linking, run only in Cycles.