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Uv.Scatter

by Nodes and noodles·Rendering

Illustrative cover generated by AnyPlugins — no product screenshot available.

Why we like it

Uv.Scatter stands out in the superhive library for handling scattering entirely through shaders, keeping decals, parallax, blur and shadows off the geometry and particle side of the scene.

What is Uv.Scatter?

Uv.Scatter is a texture-scattering tool for Blender from Nodes and noodles. It scatters textures across your materials and adds decals, then scatters those too. The effect is built entirely with shaders, so there are no geometry nodes or particle systems involved.

Beyond scattering, Uv.Scatter can apply parallax, blur and shadows to the decals and textures it places. It works with both Cycles and Eevee, and supports a wide range of Blender releases from 2.82 through 3.6. The pack also ships with a free CC0 HDRi background image texture from HDRi Haven for a render-ready starting point.

The plugin is distributed under a royalty-free license and comes with documentation. If you want things strewn around your scene without adding scene geometry, Uv.Scatter handles the work at the shader level. A demo video is available.

Who is Uv.Scatter best for?

Uv.Scatter is best for blender artists who want to scatter textures and decals across materials using shaders rather than geometry nodes or particle systems.

How much does Uv.Scatter cost?

Uv.Scatter is completely free to download and use.

Key features

  • Scatters textures across your materials
  • Adds decals and scatters them too
  • Applies parallax, blur and shadows
  • Shader-based, with no geometry nodes or particle systems
  • Works with both Cycles and Eevee
  • Includes a free CC0 HDRi background texture from HDRi Haven
  • Ships with documentation

Tags

#Blender#texture scattering#decals#procedural materials#parallax#Cycles#Eevee#shaders

Frequently asked questions

Does Uv.Scatter work with Cycles and Eevee?

Uv.Scatter supports both Cycles and Eevee, the two render engines listed for the pack. Because the scattering, decals, parallax, blur and shadows are all created with shaders rather than geometry nodes or particle systems, the effect renders in either engine. That lets you pick the engine that suits your project while keeping the same shader-based approach to placing textures and decals across your materials, without switching how the tool builds the result.

Which Blender versions does Uv.Scatter support?

Uv.Scatter lists support for a broad span of Blender releases, covering 2.82, 2.83, 2.9, 2.91, 2.92 and 2.93 along with the 3.0 through 3.6 series. That range spans several years of Blender development, so the tool can slot into older projects still on the 2.8x line as well as newer ones on 3.x. For compatibility with Blender versions beyond 3.6, check the developer's page directly for the latest details.

Is Uv.Scatter free to use?

Uv.Scatter is listed as free here in our catalog, and its details describe it as distributed under a royalty-free license. Licensing and pricing terms can change over time, so for the current conditions it's best to check the developer's page directly. The pack also ships with documentation and a free CC0 HDRi background image texture from HDRi Haven, giving you reference material and a render-ready environment to start from right away.

Does Uv.Scatter use geometry nodes or particle systems?

Uv.Scatter does not rely on geometry nodes or particle systems. Instead, it scatters textures and decals entirely through shaders, and the same shader setup handles parallax, blur and shadows. This keeps the scattering within your materials rather than adding objects to the scene. If you need things strewn around your scene and would rather avoid building particle setups, this shader-driven method is the approach the tool takes to place and repeat those elements.

Alternatives to Uv.Scatter

Also in Rendering for Blender.

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