
BlenderAe2
by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.
by La Caverne·Workflow
Images © La Caverne. Used for product review; image policy.
Make It Unreal earns its place in the superhive library by consolidating repetitive export-prep steps, cleanup, normals, LODs, collisions, naming, validation and FBX export, into a single guided run.
Make It Unreal turns Blender into a production-ready asset pipeline for Unreal Engine. Instead of manually preparing every object before export, the add-on organizes the process into a guided workflow. Artists define LOD settings, collision settings, export preferences and pipeline scope, then launch the full process with a single click.
During execution, Make It Unreal prepares the base mesh, recalculates normals outward, applies naming logic, organizes collections, generates LODs, creates UCX collisions, validates the asset, builds the export queue and exports the final FBX. It can work on a single selected mesh or on the whole scene, making it suitable for both asset-by-asset production and batch export workflows.
This makes it useful for environment artists, technical artists, prop artists, indie studios and marketplace creators who want to reduce repetitive prep time and avoid avoidable export mistakes. A Quick Tutorial is visible directly in the add-on UI.
Make It Unreal - Blender To Unreal One-Click Production Pipeline is best for environment artists, technical artists, prop artists, indie studios and marketplace creators preparing Blender assets for Unreal Engine.
Make It Unreal - Blender To Unreal One-Click Production Pipeline is completely free to download and use.
Make It Unreal can run on a single selected mesh or on the whole scene. The selected-mesh mode suits asset-by-asset production, while the whole-scene mode fits batch export workflows where many objects need the same treatment. You choose the pipeline scope alongside your LOD, collision and export settings before launching the process, so the same guided workflow covers both individual props and larger sets of assets in one run. This flexibility lets a single setup handle single items and full scenes.
Make It Unreal is listed here for Blender 5.1. If you are running a different Blender release, check the developer's page to confirm compatibility before installing, since add-on behaviour can vary between Blender versions. The add-on also includes a Quick Tutorial visible directly in its UI. For the most current version details, the developer's page is the best reference to confirm what runs on your setup.
Make It Unreal automates a sequence of preparation steps in a single run. It prepares the base mesh, recalculates normals outward, applies naming logic, organizes collections, generates LODs from your settings, creates UCX collisions from your settings, validates the asset, builds the export queue and exports the final FBX. You define the LOD settings, collision settings, export preferences and pipeline scope up front, then launch the full process with one click, which reduces repetitive prep time and helps avoid export mistakes.
Make It Unreal is listed as free in this catalog and is distributed under the GPL license. Licensing terms can change, so check the developer's page for the current details before you rely on it for a project. The developer, La Caverne, is noted as a Dev Fund contributor. For the latest licensing information and any usage terms tied to the GPL, the developer's page is the place to confirm what applies to your workflow.

by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.

by MACHIN3
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by HaughtyGrayAlien
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