
BlenderAe2
by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.
by Inlet·Workflow
Images © Inlet. Used for product review; image policy.
Stands out in the superhive library for its World Align tool, which uses world coordinates to handle cases where Cube Project falls short on angled or individually selected faces.
Mallet: UV Aligner adds a set of UV adjustment tools to Blender for both hard and soft surface models. It aligns UV maps using options such as Top, Bottom, Left, Right, and Center, cutting down the manual steps these tasks usually require.
World Align adjusts textures based on world coordinates. Select an object or specific faces and apply the alignment with a single click, without the manual tweaks often needed when UVs break due to rotations and positional variations. Where Cube Project struggles with consistency and angles, and can produce poor results on individual faces, World Align handles those cases and prevents such issues.
Justify positions UV maps through various alignment options for coverage, while Fill covers the entire image within the UV map, using X and Y values to indicate coverage or looping. Transform tools cover basic UV movement, scaling, and rotation with support for Imperial and Metric systems. Flipping and Scaling add direction reversal and resizing, with Center and Edge modes.
Mallet: Uv Aligner is best for blender artists adjusting and aligning UV maps on hard and soft surface models.
Mallet: Uv Aligner is completely free to download and use.
Mallet: UV Aligner lists support for Blender versions 2.83 through 5.0, covering a wide span of releases from older builds to more recent ones. If you're running a version within that range, the addon is intended to work with your setup. For the definitive compatibility details and any notes tied to a specific Blender release, check the developer's page before installing, since supported versions can shift as new updates arrive.
Mallet: UV Aligner is distributed under the GPL license, the same open license Blender itself uses. This card lists the addon as free, so you can add it to your UV workflow without a purchase here. Licensing terms can change over time, so it's worth confirming the current details on the developer's page before you download. The GPL designation also means the addon aligns with Blender's own licensing model for add-ons.
Mallet: UV Aligner includes World Align, which adjusts textures based on world coordinates so you can select an object or specific faces and apply alignment in a single click. Cube Project is often treated as the default solution, but it struggles with consistency and doesn't handle angles well, and applying it to individual faces can produce poor results. World Align is built to handle those situations and prevent the issues that come up when UVs break due to rotations and positional variations.
Mallet: UV Aligner's Transform tools handle basic UV movement, scaling, and rotation, and they support both Imperial and Metric systems, so you can work in the measurement setup you prefer while repositioning or resizing UVs. Alongside Transform, the Flipping and Scaling features add direction reversal and resizing with Center and Edge modes, giving you a few ways to control how a UV is adjusted. These sit next to the alignment options like Top, Bottom, Left, Right, and Center.
Mallet: UV Aligner has a demo video available if you'd like to see the addon before adding it to Blender. Beyond that, the addon ships with documentation, so you have reference material for the alignment, transform, and fill tools once it's installed. For the video link and the full documentation, head to the developer's page. Between the two, you can review the tools that make up the UV workflow before committing to a download.

by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.

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