
BlenderAe2
by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.
by Inlet·Workflow
Images © Inlet. Used for product review; image policy.
World Align stands out in the Superhive library for tackling a specific pain point — UV distortions from rotation and position — without manual reworking. Note that a separate World Align 2 release exists from the same developer.
Mallet: World Align is an addon for Blender from developer Inlet that handles texture adjustment using world coordinates. Rather than reworking UVs manually when they break due to rotations and positional variations, you select the object or specific faces and achieve the adjustment with a single click.
The addon is positioned against Cube Project, which is often treated as the default solution but struggles with consistency and does not handle angles effectively. Applied to individual faces, Cube Project can lead to poor results. World Align is built to handle those situations and prevent alignment issues.
World Align is also included in the developer's UV Aligner toolset, which adds further UV adjustment tools for both hard and soft surface models. A newer release, World Align 2, is available separately from the developer. Documentation is provided, and a demo video is available.
Mallet: World Align is best for blender artists aligning textures on hard-surface and soft-surface models where UVs break from rotations or positional changes.
Mallet: World Align is completely free to download and use.
Mallet: World Align lists support for Blender versions 2.83 through 5.0, covering a wide span of releases. This makes it usable across older and current Blender installations. Because compatibility ranges can change between addon updates, check the developer's page to confirm the exact supported versions before installing, especially if you are working on a very recent or very old build of Blender.
Mallet: World Align aligns textures using world coordinates, while Cube Project is often treated as the default solution in Blender. Cube Project struggles with consistency and does not handle angles effectively, and applying it to individual faces can lead to poor results. World Align is designed to handle those cases and actively prevent alignment issues, so textures stay aligned even when working on selected faces rather than whole objects.
Mallet: World Align is listed as free in this catalog. It is distributed under the GPL license. For current licensing terms and any purchase details, visit the developer's page. Note that the same developer also offers a separate World Align 2 release and a UV Aligner toolset that includes World Align, so review those options on the developer's page if you need the additional tools.
Mallet: World Align includes documentation, so you have reference material for its features. A demo video is also available for the addon. Between the documentation and the demo, you can review how the world-coordinate texture adjustment and single-click alignment work before applying it to your own objects or faces in Blender. Check the developer's page for access to these resources.

by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.

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by HaughtyGrayAlien
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