
BlenderAe2
by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.
by dreamyartworld.com·Workflow
Images © dreamyartworld.com. Used for product review; image policy.
Earns its place for consolidating eight export formats and six export modes into a single operation, backed by per-format settings, dynamic file naming, and a preset system for repeatable workflows.
Mass Exporter is a Blender add-on built for batch exporting, writing up to eight file formats — FBX, glTF/GLB, OBJ, STL, PLY, USD, Collada (DAE), and Alembic (ABC) — in a single operation. It covers use cases spanning game engines, web and real-time 3D, VFX pipelines, 3D printing, asset libraries, and architectural visualization.
Six export modes let you output selected objects as one file, each object or collection separately, all collections combined, the entire scene, or only visible objects. File naming uses dynamic variables such as {object}, {collection}, {format}, {date}, and {time}, with automatic format-specific subfolder creation. Each format carries its own settings, from FBX versions and animation baking to glTF Draco compression and STL ASCII or Binary output.
A preset system saves, loads, and shares export configurations across projects. Batch processing and parallel export with configurable batch sizes and thread counts support large scenes, while a real-time progress bar, timestamped logs, and export statistics track each run. Mass Exporter is released under the GPL-3.0-or-later license.
Mass Exporter is best for blender users batch-exporting assets to multiple formats for game engines, VFX and animation pipelines, 3D printing, web 3D, asset libraries, and architectural visualization.
Mass Exporter is completely free to download and use.
Mass Exporter is compatible with Blender 3.0 and above, so it runs on current 3.x and later releases. Once installed, it appears under View3D > Sidebar > Mass Exporter, where you configure formats, export modes, and file naming. The add-on is version 1.0.0 and sits in Blender's Import-Export category. If you're running a Blender build below 3.0, check the developer's page at dreamyartworld.com before installing to confirm it will load correctly on your setup.
Mass Exporter installs like a standard Blender add-on. Download the Mass Exporter add-on package, then open Blender and go to Edit > Preferences > Add-ons. Click Install and select the downloaded file to add it. After installation, the tool is accessible from View3D > Sidebar > Mass Exporter, where you set up export formats, modes, and file naming patterns. The add-on is licensed under GPL-3.0-or-later. For the download and any additional setup notes, visit the developer's page.
Mass Exporter supports eight export formats: FBX, glTF/GLB, OBJ, STL, PLY, USD, Collada (DAE), and Alembic (ABC), and it can write several of them in a single operation. Each format carries its own settings — FBX offers multiple versions plus scale, modifier, and animation baking options; glTF supports Draco compression and PBR materials; STL exports as ASCII or Binary; USD covers USD, USDA, and USDC variants with material schemas; and Alembic handles animation caching, deformations, and particles.
Mass Exporter is listed as free in this catalog and is released under the GPL-3.0-or-later license as an open-source add-on. That covers your right to use and modify it under the terms of that license. Since licensing and distribution terms can change, check the developer's page at dreamyartworld.com for the current details before relying on any specific arrangement. The open-source license also means the project can be maintained and extended over time.
Mass Exporter lives in Blender's 3D Viewport under View3D > Sidebar > Mass Exporter after installation. From that panel you choose one of six export modes — selected objects, each object separately, all collections combined, each collection separately, the entire scene, or only visible objects — and set file naming patterns. The panel also shows a real-time progress bar and detailed logs with timestamps as exports run, along with export statistics such as file count and time taken.

by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.

by MACHIN3
Machin3Tools is a continuously evolving collection of tools and pie menus for Blender, gathered in a single customizable package. It ships in two base variants, Prime and DeusEx, with the DeusEx variant adding more advanced tools.

by MikhailRachinskiy
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by HaughtyGrayAlien
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