MAT Helper is a specialized utility for technical artists and modders working with UModel (UE Viewer) exports in Blender. It automates texture importing and shader node setup, connecting raw .mat and .json data to Blender's Principled BSDF.
With one-click batch import, it reads .mat or .json configuration files and loads all referenced textures from a chosen directory. Node linking is handled automatically: diffuse maps connect to Base Color, metallic maps to Metallic, and normal maps generate a Normal Map node linked to the Normal slot. Specular maps run through an Invert node into the Roughness slot, matching common game engine workflows. Color space is set automatically, with sRGB for diffuse maps and Non-Color for normal, metallic, and specular maps for PBR accuracy.
Generated nodes carry their original filenames as labels and are arranged vertically for readability. You work from the MAT Helper tab in the Shader Editor sidebar, choosing a file and image folder, then clicking Read and Connect or Read Only. It is compatible with Blender 4.2 LTS and newer.