
BlenderAe2
by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.
by Mangoframes·Workflow
Images © Mangoframes. Used for product review; image policy.
Mat Inspector Pro earns its place in the Superhive library by pairing a Blender material and shader inspector with detail texture collections, all released under the GPL license.
Mat Inspector Pro is an add-on for Blender from Mangoframes, focused on inspecting materials and shaders. It supports both the Cycles and Eevee render engines, and it is compatible with Blender versions 4.5 through 5.1. The tool installs as a Blender extension and is distributed under the GPL license.
Alongside the add-on, detail textures are available: a starter pack of 50 textures and a full collection of 224 detail textures accompany the tool in bundle options. Documentation is included, and a demo video is available.
On the Superhive marketplace, Mat Inspector Pro holds a five-star rating from a single review and has recorded a modest number of sales since its release. For the latest licensing and version details, visit the developer's page.
Mat Inspector Pro is best for blender artists who need to inspect materials and shaders in Cycles or Eevee projects.
Mat Inspector Pro is completely free to download and use.
Mat Inspector Pro lists compatibility with Blender versions 4.5 through 5.1 and is marked as a compatible Blender extension. It installs as an add-on, so it fits the Blender releases in that range. If you are running a version outside 4.5 to 5.1, check the developer's page before installing to confirm whether your build is supported, since compatibility can change as Blender itself updates.
Mat Inspector Pro is built to work with both the Cycles and Eevee render engines in Blender, so either engine is covered when you inspect materials and shaders. That means it can be used whether a scene is set up for Cycles or for Eevee. For specifics on how the add-on behaves in each engine, the included documentation and the developer's page are the best places to look.
Mat Inspector Pro is listed here as free and is released under the GPL license. On the developer's marketplace, pricing and bundle options can differ, including packages that add detail texture collections alongside the add-on. Because those details may change over time, visit the developer's page for the current licensing terms and to see exactly what each option includes before you download.
Mat Inspector Pro is distributed as a Blender extension and add-on, so it installs through Blender's add-on system inside a supported version. Once enabled, it works within Blender 4.5 through 5.1. Documentation is included, and a demo video is available if you want a closer look before installing. For the download and any setup notes, the developer's page is the place to go.

by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.

by MACHIN3
Machin3Tools is a continuously evolving collection of tools and pie menus for Blender, gathered in a single customizable package. It ships in two base variants, Prime and DeusEx, with the DeusEx variant adding more advanced tools.

by MikhailRachinskiy
3D Print Toolbox is a Blender add-on with utilities for 3D printing. It analyzes mesh volume and surface area, checks and fixes geometry, hollows shapes, aligns models to the print bed, and exports to STL, PLY, and OBJ.

by glukoz
UVPackmaster 4 is a UV packing engine for Blender that packs UV maps on the CPU and GPU, using the Cuda and Vulkan APIs, and can run on the CPU and all system GPUs at once.

by MMD
MMD Tools is a Blender add-on for editing MikuMikuDance (MMD) models. It handles importing and exporting model, motion and pose data, along with chopping and joining parts, plus rigid body, material and motion editing.

by HaughtyGrayAlien
SimpleBake brings PBR and traditional texture baking to Blender from a single panel. Select objects, choose maps, and bake — no special node groups or new workflow, working with whatever materials you've already built.