
BlenderAe2
by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.
by Arcaneforge·Workflow
Images © Arcaneforge. Used for product review; image policy.
MaterialSync stands out in the superhive library for pulling multi-material edits into one 3D View N-Panel, letting a single base material drive changes across many targets at once.
MaterialSync is a Blender addon for managing and synchronizing material properties across a project. Its bulk material editing syncs properties across multiple materials in a single click, and three edit modes — Node Groups, Node Names, or Custom Parameters — let you decide how targets are matched. Smart targeting auto-detects nodes and parameters across your materials.
The workflow starts by selecting a base material as your sync template, then picking a mode and adding target materials manually or by auto-scanning selected objects. From there you adjust values such as colors, vectors, and textures and sync them in one go. Precise value tweaking supports Add, Multiply, Set, and more, while image texture support lets you load, replace, and tweak image nodes. Batch import pulls materials from selected objects or the entire project.
The interface sits in the 3D View N-Panel, and MaterialSync supports Blender versions 3.6 through 4.5 under the GPL license. A demo video is available.
Materialsync is best for 3D artists handling large scenes, game developers who need fast material tweaks, and anyone looking to speed up their material workflow in Blender.
Materialsync is completely free to download and use.
MaterialSync lists support for Blender versions 3.6 through 4.5, so recent 4.x releases including 4.5 are covered, and it also notes compatibility with Blender 3.0 and above. If you run a version at the edge of that range, it is worth confirming on the developer's page before installing, since listed ranges can shift as new Blender releases arrive. The addon is distributed under the GPL license, and its interface lives in the 3D View N-Panel.
MaterialSync works by selecting a base material as your sync template, then picking an edit mode — Node Group, Node, or Parameter. From there you add target materials manually or auto-scan selected objects, adjust values such as colors, vectors, and textures, and sync them in one go. Bulk material editing pushes properties across multiple materials in a single click, while smart targeting auto-detects matching nodes and parameters across your materials, so you are not editing each one by hand.
MaterialSync offers three edit modes: Node Groups, Node Names, and Custom Parameters, so you choose how targets are matched to your base material. Alongside the modes, precise value tweaking supports Add, Multiply, Set, and more when adjusting values. Image texture support lets you load, replace, and tweak image nodes, and batch import pulls materials in from selected objects or the entire project. The interface for all of this sits in the 3D View N-Panel.
MaterialSync is listed as free in this catalog, and it is distributed under the GPL license. Pricing and licensing terms can change over time, so check the developer's page from Arcaneforge for the current details before you download. The addon was published on superhive, where a demo video is also available. Confirming the terms directly with the developer is the safest way to know exactly what is included with your copy.

by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.

by MACHIN3
Machin3Tools is a continuously evolving collection of tools and pie menus for Blender, gathered in a single customizable package. It ships in two base variants, Prime and DeusEx, with the DeusEx variant adding more advanced tools.

by MikhailRachinskiy
3D Print Toolbox is a Blender add-on with utilities for 3D printing. It analyzes mesh volume and surface area, checks and fixes geometry, hollows shapes, aligns models to the print bed, and exports to STL, PLY, and OBJ.

by glukoz
UVPackmaster 4 is a UV packing engine for Blender that packs UV maps on the CPU and GPU, using the Cuda and Vulkan APIs, and can run on the CPU and all system GPUs at once.

by MMD
MMD Tools is a Blender add-on for editing MikuMikuDance (MMD) models. It handles importing and exporting model, motion and pose data, along with chopping and joining parts, plus rigid body, material and motion editing.

by HaughtyGrayAlien
SimpleBake brings PBR and traditional texture baking to Blender from a single panel. Select objects, choose maps, and bake — no special node groups or new workflow, working with whatever materials you've already built.