
BlenderAe2
by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.
by Azerilo·Workflow
Images © Azerilo. Used for product review; image policy.
Mesh Combine earns its place in the Superhive library by folding mesh merging, UV remapping, and PBR atlas generation into a single Combine action.
Mesh Combine is a Blender add-on for optimization work: it merges multiple selected objects into one mesh and packs their textures into an organized texture atlas. It is aimed at preparing assets for Unity, Unreal Engine, or web-based 3D viewers, and uses optimized pixel-buffer processing to generate atlases in seconds.
The add-on covers a full PBR workflow, generating synchronized atlases for Color (Albedo), Normal, Roughness, and Metallic maps simultaneously. An intelligent shelf-packing algorithm arranges textures to maximize space and prefers square atlas dimensions up to 8K. UV remapping is automatic: the tool duplicates your objects, adjusts UV coordinates to fit the new atlas, and joins them into a single clean mesh.
The workflow is non-destructive, so original objects remain untouched while a new optimized version is created. In use, you select the meshes to combine, choose which texture maps to include in the Sidebar panel, and click Combine. The add-on creates a new object with a custom "Combined Atlas Material", and the generated atlas can be saved from the Shading panel.
Mesh Combine is best for blender users preparing optimized assets for Unity, Unreal Engine, or web-based 3D viewers who need combined meshes and PBR texture atlases.
Mesh Combine is completely free to download and use.
Mesh Combine lists support for Blender versions 3.6 through 5.0, covering a wide span of releases. It also works with the Cycles and Eevee render engines. If you run a version within that range, the add-on is designed to fit your setup. For versions outside the listed range or to confirm behaviour with your exact build, check the developer's page for the most current compatibility details before installing.
Mesh Combine uses a non-destructive workflow, so your original objects remain untouched. When you run the tool, it duplicates your objects, adjusts their UV coordinates to fit the new atlas, and joins them into a single clean mesh, creating a new optimized version of your selection rather than altering the source. This lets you keep your originals intact while producing the combined result as a separate object with its own material.
Mesh Combine offers full PBR support, generating synchronized atlases for Color (Albedo), Normal, Roughness, and Metallic maps simultaneously. You choose which of these maps to include in the Sidebar panel before combining. The intelligent shelf-packing algorithm arranges the textures to maximize space and prefers square atlas dimensions up to 8K, and the resulting atlas can be saved from the Shading panel after the meshes are combined.
Mesh Combine follows a short workflow: first select the meshes you want to combine, then choose which texture maps to include, such as Color and Normal, in the Sidebar panel. Clicking Combine creates a new object with a custom "Combined Atlas Material". From there, you can save the generated texture atlas in the Shading panel. The add-on handles the UV remapping and mesh joining automatically as part of this process.
Mesh Combine is listed as free in this catalog, so no price appears on this page. The add-on is distributed under a GPL license. Because licensing terms and any purchase options can change over time, check the developer's page for the current details before you rely on a specific arrangement. There you can also find the documentation and a demo video that accompany the add-on for a closer look at how it works.

by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.

by MACHIN3
Machin3Tools is a continuously evolving collection of tools and pie menus for Blender, gathered in a single customizable package. It ships in two base variants, Prime and DeusEx, with the DeusEx variant adding more advanced tools.

by MikhailRachinskiy
3D Print Toolbox is a Blender add-on with utilities for 3D printing. It analyzes mesh volume and surface area, checks and fixes geometry, hollows shapes, aligns models to the print bed, and exports to STL, PLY, and OBJ.

by glukoz
UVPackmaster 4 is a UV packing engine for Blender that packs UV maps on the CPU and GPU, using the Cuda and Vulkan APIs, and can run on the CPU and all system GPUs at once.

by MMD
MMD Tools is a Blender add-on for editing MikuMikuDance (MMD) models. It handles importing and exporting model, motion and pose data, along with chopping and joining parts, plus rigid body, material and motion editing.

by HaughtyGrayAlien
SimpleBake brings PBR and traditional texture baking to Blender from a single panel. Select objects, choose maps, and bake — no special node groups or new workflow, working with whatever materials you've already built.