
BlenderAe2
by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.
by DracoMyth·Workflow
Images © DracoMyth. Used for product review; image policy.
Mesh Master Pro earns its place in the Superhive library by consolidating routine modeling chores — cleanup, UV naming, weight assignment, multi-user fixes, and pre-export checks — into one-click actions that run across many selected objects at once.
Mesh Master Pro is a Blender add-on built around one-click actions that run on multiple selected objects at the same time. It groups several modules for cleanup, UV management, mesh data editing, and pre-export checks, with real-time status shown as you work.
Cleaner PRO handles junk data, clears imported custom normals, removes unused materials, reorganizes UV channels under a unified 'UVMap', and can switch rotation order to XYZ. Revamp manages UV and material naming with popular preset names, custom names, and a rename option. Mesh Data PRO assigns bevel and crease edge weights using a non-accumulative method, so values are set exactly as you choose rather than summed.
Connectivity Tools fix multi-user errors, link objects that share geometry, and select linked objects. Transfer Pro Kit links or transfers materials and modifiers from the active object, and the Triangulator Kit adds, updates, or removes a triangulation modifier. Checker PRO monitors enabled overlays in real time, toggles wireframe and face orientation views, runs auto merge vertices, and checks scale, rotation, and missing materials before export. It supports Blender v3.6 through v4.1.
Mesh Master Pro is best for blender modelers who want to batch cleanup, UV naming, bevel and crease weighting, multi-user fixes, and pre-export checks across multiple objects with one-click actions.
Mesh Master Pro is completely free to download and use.
Mesh Master Pro supports Blender versions 3.6 through 4.1, so 4.1 is covered along with the 3.x and 4.0 releases in that range. If you run a Blender build outside that window, check the developer's page before installing, since compatibility beyond v4.1 isn't stated. The add-on's modules, including Cleaner PRO, Mesh Data PRO, and Checker PRO, are built to operate across selected objects within these supported versions, so you can expect the full toolset on any Blender release inside the stated range.
Mesh Master Pro uses a non-accumulative method in its Mesh Data PRO module to assign bevel and crease weights. Rather than summing values when applied repeatedly, it sets each edge weight exactly to the factor you choose, which can be set manually. Bevel Weight feeds the Bevel modifier and Crease Weight feeds the Subdivision Surface modifier, and both can be assigned across all selected edges at the same time, so a whole selection takes the values you specify instead of adding up.
Mesh Master Pro's Cleaner PRO module clears out junk data and reorganizes UV Maps on selected objects. It can remove imported custom normals, delete unused or unassigned materials, and consolidate UV channels under a unified 'UVMap' while preserving the active UV structure. It also includes an XYZ Mode to change rotation order to XYZ, and a Wipe Clean option that fully clears selected objects depending on the function you pick, so multiple cleanup steps run in one pass across a selection.
Mesh Master Pro is listed as free in this catalog, so you can add it without a purchase here. Licensing terms can change over time, so check the developer's page on Superhive for current details before you download. Once installed, it works across the supported Blender versions and gives you the full set of modules, including Cleaner PRO, Revamp, Transfer Pro Kit, Connectivity Tools, Triangulator Kit, and Checker PRO, all driven by one-click actions on selected objects.

by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.

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