Metaball Skinner solidifies wireframe and skeleton meshes in Blender, designed specifically for 3D printing. It places metaball rods along each segment of the skeleton so a manifold mesh always forms, no matter how complex the geometry. That makes it especially advantageous for highly complex branching or latticed geometry, such as 3D models of networks like neurons, trees, and social networks.
Blender already offers the skin and wireframe modifiers to thicken a wireframe. The skin modifier can produce creased, self-intersecting meshes when the angle between edges is too small or a tiny edge stems from a larger one. The wireframe modifier only works on meshes that have faces, so it will not function on a mesh skeleton representing a tree. Metaball Skinner instead produces readily 3D printable models for any mesh, regardless of geometry.
The metaball object tracks the location, rotation, and scale of the base mesh using constraints, and half-resolution update is set as the default, better suited to large mesh-skeletons. Documentation is included, and the add-on is distributed under the GPL license.