
BlenderAe2
by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.
by Liyou·Workflow
Images © Liyou. Used for product review; image policy.
A niche entry in the Superhive library aimed specifically at transferring MetaHuman DNA facial data into a Blender rig. Note the UE5.5-or-earlier DNA limitation before use.
MetahumanBSriger+DNA2BlendShape_CLI is a Blender package by Liyou for building a FACS-based facial rig from MetaHuman DNA files. The workflow runs in two stages: first the DNA2BlendShape command-line tool extracts FACS data from the DNA file, then the plugin imports that data to establish a connection between the controller panel and shape keys. According to the developer, a face binding based on FACS can be produced in Blender in just a few minutes.
The DNA2BlendShape command-line tool works only with DNA generated from UE5.5 or earlier and does not support UE5.6. MetahumanBSriger is likewise not suitable for constructing a rig for blendshapes exported from UE5.6 DNA. The package runs on Windows and is distributed under a GPL license, with documentation included.
A video tutorial and a demo video are available for reference. The product listing shows a Blender version of 4.2, and both studio and personal usage options are offered on the developer's page.
Metahumanbsriger+Dna2Blendshape_Cli is best for blender artists building FACS-based facial rigs from MetaHuman DNA files generated with UE5.5 or earlier.
Metahumanbsriger+Dna2Blendshape_Cli is completely free to download and use.
MetahumanBSriger+DNA2BlendShape_CLI does not work with UE5.6 DNA. The DNA2BlendShape command-line tool works only with DNA generated from UE5.5 or earlier, and it does not support UE5.6. In addition, MetahumanBSriger is not suitable for constructing a rig for blendshapes exported from UE5.6 DNA. If your DNA files come from UE5.5 or an earlier version, the package can extract the FACS data and build the facial rig in Blender as intended.
MetahumanBSriger+DNA2BlendShape_CLI uses a two-stage process. First, the DNA2BlendShape command-line tool extracts FACS from the MetaHuman DNA file. Then the plugin imports that FACS data and establishes a connection between the controller panel and shape keys inside Blender. According to the developer, this produces a face binding based on FACS in just a few minutes. A video tutorial is provided to walk through the workflow, along with included documentation.
MetahumanBSriger+DNA2BlendShape_CLI lists Windows as its system requirement. The product listing indicates a Blender version of 4.2. Because the workflow relies on the DNA2BlendShape command-line tool alongside the Blender plugin, plan to run both components on a Windows system. Documentation is included to help with setup, and the developer's page offers a video tutorial covering the full DNA-to-rig process.
MetahumanBSriger+DNA2BlendShape_CLI is listed as free in this catalog and is distributed under a GPL license. The developer's page offers separate studio and personal usage options, so check there for current licensing terms and details before deciding which fits your use. Documentation is included with the package, and a video tutorial is available to demonstrate the DNA-to-rig workflow in Blender.

by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.

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