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Mgf Tools

by MGF·Workflow

Images © MGF. Used for product review; image policy.

Why we like it

MGF Tools earns its place in the Superhive library by consolidating common modeling chores — origins, UVs, shading, and optimization — into one add-on that covers Blender 3.0 through 4.2.

What is Mgf Tools?

MGF Tools is an add-on for Blender that gathers common modeling operations into a single toolset. Version 2.1.2 organizes its features into six parts: Display Overlay for switching viewport display modes, Object display for changing how selected objects appear, an Objects section, UV tools, an Optimize section, and Import Export.

The Objects section covers renaming, selecting by type, applying transforms, and setting or clearing parents. Quick origin snaps origins to bottom, center, or head, while custom origin exposes 27 combinations. Shading options include flip normal, autosmooth, mark sharp, and clear sharp, and material tools remove unused materials, display them, and rename them. The UV section adds three auto-unwrap modes, UV scaling and 90-degree rotation, renaming, and removal of inactive UV slots.

The Optimize section handles Purge All, quick decimate, modifier editing across render and viewport, and a texture size limit, while Import Export moves multiple files at once. Version 2.1.2 supports Blender 3.0 through 4.2 and adds camera quick setup along with material node tools. A demo video is available.

Who is Mgf Tools best for?

Mgf Tools is best for blender artists making 3D models who want quick access to origin, UV, shading, modifier, and import/export operations from one add-on.

How much does Mgf Tools cost?

Mgf Tools is completely free to download and use.

Key features

  • Quick origin sets object origins to bottom, center, or head in one click, with a custom origin offering 27 combinations
  • Object utilities for renaming, selecting by type, applying transforms, and setting or clearing parents
  • Shading controls for flip normal, autosmooth, mark sharp, and clear sharp
  • UV tools with three auto-unwrap modes (cube projection, hard surface, light map), plus UV scaling, 90-degree rotation, renaming, and removal of inactive UV slots
  • Scene optimization including Purge All, quick decimate, modifier editing across render and viewport, and a texture size limit
  • Material tools to remove unused materials, display them, and rename them
  • Import and export of multiple files, plus quick export

Tags

#blender#workflow#uv-unwrap#modeling#optimize#modifiers#import-export#set-origin

Frequently asked questions

Which Blender versions does MGF Tools support?

MGF Tools supports Blender 3.0 through 4.2 as of version 2.1.2. Earlier releases covered different ranges: version 1.0.3 worked with Blender 2.8 to 3.0, and version 2.0.0 extended support up to 4.0. If you run a version within the 3.0 to 4.2 window, the current release is the one to install. For versions outside that range, check the developer's page for an older build that matches your setup.

How do I update MGF Tools to a new version?

MGF Tools should be updated carefully: uninstall the current add-on before installing the new one, then restart Blender. The developer also notes that the limit texture size feature requires saving the file afterward, and that image resizing was fixed for non-square results in Blender 4.0 and higher starting with version 2.1.2. A YouTube tutorial and a Discord channel are available for guides and support if you run into trouble during the process.

Is MGF Tools free to download?

MGF Tools is listed as free in this catalog. Licensing terms can change over time, so check the developer's page for the current details before you rely on a specific arrangement. The add-on is distributed through Superhive, and the developer points users to a YouTube tutorial for guides plus a Discord channel for feedback and support. Those channels are the best place to confirm what is included with your download.

What did the MGF Tools 2.1.2 update change?

MGF Tools version 2.1.2 added a camera quick setup for angle and position, along with quick rendering of single or multiple objects, plus material and material node tools. It also fixed an error where image resizing was not square in Blender 4.0 and higher. This release keeps support for Blender 3.0 through 4.2, the same range introduced in the 2.1.0 update. For a full history of changes, the developer's page lists earlier versions.

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