
BlenderAe2
by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.
by Oleksii Sereda·Workflow
Images © Oleksii Sereda. Used for product review; image policy.
Mirror To Instance earns its place in the Superhive library as a focused utility for a single, repetitive task—turning mirror modifiers into instances in one step.
Mirror To Instance is a Blender script that turns mirror modifiers into a bunch of instances of the object, keeping the exact same settings except for geometry merging and clipping. It was written with gamedev purposes in mind, where mirror modifiers sometimes need to exist as instances instead.
The add-on replaces the manual, time-consuming task of converting mirror modifiers to instances by hand. With a single button, it performs the conversion in one go, so you no longer need to recreate the arrangement piece by piece.
The developer notes that mirror modifiers pair well with MACHIN3 Tools and its mirror pie menu for prototyping. Mirror To Instance addresses the case where those mirrored results need to become instances rather than staying as a modifier. Documentation is provided by the developer.
Mirror To Instance is best for blender users working on gamedev pipelines who need mirror modifiers turned into instances.
Mirror To Instance is completely free to download and use.
Mirror To Instance lists support for Blender 4.1, 4.0 and 3.6. If you are on one of these versions, the add-on is designed to work with your setup. For versions outside this range, check the developer's page for the latest compatibility details before installing, as support beyond the listed versions is not stated. The add-on has been published for over two years and remains listed for these Blender releases.
Mirror To Instance creates a set of instances of the object using the exact same settings as the original mirror modifier, with the exception of geometry merging and clipping, which are not carried over. This is stated directly by the developer. The conversion is performed with a single button press, so the mirrored arrangement is reproduced as instances in one go rather than being rebuilt manually part by part.
Mirror To Instance is listed as free in this catalog. It is distributed under the GPL license according to the developer's listing. Because licensing and any purchase terms can change, check the developer's page for the current details before downloading. The GPL license governs how the add-on may be used and redistributed, so reviewing those terms directly with the developer is the most reliable way to confirm the current arrangement.
Mirror To Instance is described by the developer alongside MACHIN3 Tools and its mirror pie menu, which are noted as useful for prototyping with mirror modifiers. The add-on itself focuses on converting those mirror modifiers into instances. The developer raises MACHIN3 Tools only in the context of how mirror modifiers are set up for prototyping, so refer to the developer's page for any specifics about using the two together.

by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.

by MACHIN3
Machin3Tools is a continuously evolving collection of tools and pie menus for Blender, gathered in a single customizable package. It ships in two base variants, Prime and DeusEx, with the DeusEx variant adding more advanced tools.

by MikhailRachinskiy
3D Print Toolbox is a Blender add-on with utilities for 3D printing. It analyzes mesh volume and surface area, checks and fixes geometry, hollows shapes, aligns models to the print bed, and exports to STL, PLY, and OBJ.

by glukoz
UVPackmaster 4 is a UV packing engine for Blender that packs UV maps on the CPU and GPU, using the Cuda and Vulkan APIs, and can run on the CPU and all system GPUs at once.

by MMD
MMD Tools is a Blender add-on for editing MikuMikuDance (MMD) models. It handles importing and exporting model, motion and pose data, along with chopping and joining parts, plus rigid body, material and motion editing.

by HaughtyGrayAlien
SimpleBake brings PBR and traditional texture baking to Blender from a single panel. Select objects, choose maps, and bake — no special node groups or new workflow, working with whatever materials you've already built.