
BlenderAe2
by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.
by Derek Wang·Workflow
Images © Derek Wang. Used for product review; image policy.
Mixshaders earns a look for pairing node-copying between materials with automatic shader mixing, two related material jobs handled in one Blender addon.
Mixshaders is a Blender addon from Derek Wang built around two jobs: copying material nodes between materials and mixing shaders in the Shading workspace. Its Add ActiveMat to ScnMat operator lets you select nodes in an active material, pick a target material, and copy those nodes and their links across automatically, placing them on top of the target's upmost nodes.
Beyond copying, Mixshaders lets you build systematic directories for organizing procedural materials. Sub directories can be arranged in a hierarchical way, grouped by end of use, similar functions, similar nodes and so on. The addon's second main use is mixing shaders automatically in the Shading workspace, where it calculates the right position to append the material nodes accordingly.
Mixshaders runs on Blender 3.0 through 3.5 and works with both the Cycles and Eevee render engines. It is distributed under the GPL license, and documentation is included.
Mixshaders is best for blender artists organizing procedural materials and copying or mixing shader nodes across materials.
Mixshaders is completely free to download and use.
Mixshaders supports Blender versions 3.0, 3.1, 3.2, 3.3, 3.4 and 3.5, covering several releases in the 3.x line. It works with both the Cycles and Eevee render engines. If you run one of these versions with Cycles or Eevee, the addon's node-copying and shader-mixing tools should be available. For newer Blender releases, check the developer's page for the latest compatibility details.
Mixshaders copies material nodes through its Add ActiveMat to ScnMat operator. You select the nodes you want in the active material, then select a target material, and running the operator copies those nodes and their links to the target automatically. The copied nodes are placed on top of the target's upmost nodes. Mixshaders also lets you build systematic directories for organizing procedural materials, with sub directories arranged hierarchically by end of use, similar functions, similar nodes and so on.
Mixshaders can mix shaders automatically in Blender's Shading workspace. When you use it there, the addon calculates the right position to append the material nodes accordingly, so you do not have to place them by hand. This is described as the addon's second main use, alongside copying nodes between materials. Combined with the directory-organizing features for procedural materials, it is aimed at material and shader work carried out inside Blender.
Mixshaders is listed as free in this catalog, and the addon is distributed under the GPL license. For the current licensing terms and any pricing set by the developer, check Derek Wang's page directly, since terms can change over time. The listing also notes that documentation is included, so you can refer to that once you have the addon installed.

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BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.

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