
BlenderAe2
by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.
by Hugu's Works·Workflow
Images © Hugu's Works. Used for product review; image policy.
ModDiff earns its place for turning a repetitive manual step — duplicating an object and applying its modifier stack — into a single action, with an offset and Multiplier setup built for side-by-side comparison.
ModDiff handles a common step in non-destructive Blender work: seeing the final result of a modifier stack without manually duplicating and applying by hand. Selecting your active object and triggering the add-on produces a duplicate with all visible modifiers applied.
The new copy is placed next to the original automatically, offset according to its bounding box dimensions. Adjusting the Multiplier value generates multiple iterations that sit side-by-side for comparison. The suffix used for generated objects can be changed at any time from the N-Panel, so naming can match your pipeline.
Hard-surface modelers can use it to check final topology after Boolean and Bevel operations, and game artists can run final mesh checks before exporting assets to a game engine. It runs in Blender 4.5 and works with both Cycles and Eevee, under a GPL license.
Moddiff is best for hard-surface modelers checking topology after Boolean and Bevel operations, game artists running final mesh checks before export, and anyone working non-destructively who wants a fast look at the final result.
Moddiff is completely free to download and use.
ModDiff is listed for Blender 4.5, so that version is the reference point for compatibility. It also works with both the Cycles and Eevee render engines. Its core action — duplicating the active object and applying all visible modifiers in one click — fits into the standard non-destructive modeling workflow in Blender. For confirmation about other Blender releases or the most current compatibility details, check the developer's page before installing, since the entry here points specifically to 4.5.
ModDiff's Multiplier controls how many iterations it generates. By changing the Multiplier value, you can produce multiple copies and line them up side-by-side for comparison. Each generated copy carries the applied-modifier result, and the automatic offset positions them next to the original based on its bounding box dimensions. If you want to adjust how those copies are labeled, the suffix for generated objects can be changed at any time from the N-Panel to match your pipeline.
ModDiff is released under the GPL license. Details about redistribution or usage terms are governed by that license, so reviewing GPL terms or the developer's page is the best way to confirm what's permitted for your situation. On the render side, ModDiff works with Cycles and Eevee and is listed for Blender 4.5, giving you a clear picture of where it fits before you add it to your setup.
ModDiff is listed as free in this catalog. Because pricing and licensing can change over time, the developer's page from Hugu's Works is the place to confirm the current terms before downloading. Functionally, ModDiff gives you one-click duplication with applied modifiers, an automatic offset next to the original, a Multiplier for generating multiple versions, and a customizable suffix set from the N-Panel, so you know what you're getting regardless of the licensing details.

by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.

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