
BlenderAe2
by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.
by Eugene Trunin·Workflow
Images © Eugene Trunin. Used for product review; image policy.
Modifier++ earns its spot in the Superhive library for pairing modifier copying with one-click hardsurf export prep, both driven from Blender's modifiers panel.
Modifier++ adds two buttons to Blender's modifiers panel: Add To Selected and Export Modifier. It extends modifier-copying functionality without replacing other plugins, and is compatible with Blender 2.91 or higher.
Add To Selected copies all modifiers from the active object to all selected ones. It works with mesh objects and curves, among other object types. If a selected object already has one of the copied modifiers, that modifier is not applied.
Export Modifier prepares a mesh for export to other programs for subsequent baking. In one click it handles preparation of hardsurf meshes: it adds a Triangulate modifier, adds a Weighted Normal modifier set to Keep Sharp, sets Auto smooth to 180°, applies scale, and marks all seams as sharp for current HardSurf baking. The add-on is released under the MIT license, and a demo video is available.
Modifier++ is best for blender artists copying modifiers across multiple objects and preparing hardsurf meshes for export and baking.
Modifier++ is completely free to download and use.
Modifier++ is compatible with Blender 2.91 or higher, and its listed versions run from 2.9 through 3.4, so Blender 3.4 is covered. The add-on installs two buttons into the modifiers panel, Add To Selected and Export Modifier. Because compatibility can shift as Blender evolves, check the developer's page for the current supported version list before installing on a newer release.
Modifier++ copies modifiers through its Add To Selected button, which takes all modifiers from the active object and applies them to every selected object. It works with mesh objects and curves, among other object types. One detail to note: if a selected object already has one of the copied modifiers, that modifier is not applied again, so existing setups stay in place. For the full behaviour, a demo video is available.
Modifier++ includes an Export Modifier button that prepares a mesh for export to other programs for subsequent baking. In a single click it adds a Triangulate modifier, adds a Weighted Normal modifier set to Keep Sharp, sets Auto smooth to 180°, applies scale, and marks all seams as sharp for current HardSurf baking. This covers the preparation steps for hardsurf meshes headed to another program.
Modifier++ is listed as free here, and it is released under the MIT license. Licensing terms can change over time, so check the developer's page for current details before you rely on it. The add-on adds two buttons to Blender's modifiers panel, Add To Selected and Export Modifier, and it has been available for over three years. For anything beyond what is shown here, the developer's page is the best reference.

by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.

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