
BlenderAe2
by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.
by Mr Can·Workflow
Images © Mr Can. Used for product review; image policy.
This add-on earns its place in the Superhive library by narrowing a repetitive task, per-object FBX export, down to a single click while keeping transform, shading, and modifier controls in reach.
Multi Fbx Exporter is a productivity-focused Blender add-on that turns a selection of mesh objects into separate FBX files with one click. Instead of exporting each object by hand, you select your meshes, choose your options, and let the add-on write out each one as its own FBX file.
The add-on keeps object scale and rotation intact and can optionally export from the world origin at (0,0,0). Shading is configurable before export, with a choice of Auto Smooth, Shade Smooth, or Flat, and meshes can be exported with their modifiers applied or disabled. It also builds an automatic folder structure, creating a dedicated folder for each object with optional subfolders for organized asset pipelines.
Export settings are geared toward Unreal Engine, Unity, and other real-time engines, making it a fit for game developers working with modular assets, asset store creators, and anyone batch exporting large scenes. It works on Blender 3.6 and later, exports the FBX format, and operates on mesh objects.
Multi Fbx Exporter is best for game developers exporting modular assets, Unreal Engine and Unity workflows, asset store creators, and anyone batch exporting large scenes into clean, repeatable FBX pipelines.
Multi Fbx Exporter is completely free to download and use.
Multi Fbx Exporter runs on Blender 3.6 and later, with listed compatibility spanning versions 3.6 through 5.0. It operates on mesh objects and exports to the FBX format. If you are working across several Blender installs, check the developer's page for the current supported range before relying on it, since compatibility can shift as new Blender releases arrive. Because it targets mesh objects specifically, it fits scenes built around modeled geometry rather than other object types.
Multi Fbx Exporter works from your current selection: you select one or more mesh objects, choose your export options, and click Export FBX Files. Each selected object is then written out as its own separate FBX file automatically, rather than a single combined file. Along the way it preserves object scale and rotation, can export from the world origin at (0,0,0), and creates a dedicated folder for each object so the results land in an organized structure.
Multi Fbx Exporter ships with FBX export settings optimized for Unreal Engine, Unity, and other real-time engines, so its output is aimed at game engine and asset pipeline use. It suits game developers exporting modular assets and asset store creators who need consistent files. You can also control shading, choosing Auto Smooth, Shade Smooth, or Flat, and decide whether modifiers are applied or disabled on export, which matters when preparing meshes for a real-time target.
Multi Fbx Exporter is released under the GNU GPL v3 or later license. In this catalog it is listed as free, but licensing and pricing on the marketplace can change over time. For the current terms, and to confirm what the license covers for your projects, check the developer's page on Superhive before downloading. A demo video is also available if you want to see more about the add-on before deciding.

by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.

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