
BlenderAe2
by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.
by mkeyworks·Workflow
Images © mkeyworks. Used for product review; image policy.
Multi-Viewport Display earns its spot in the superhive library for a narrow, practical job: pushing Viewport Display settings onto many selected objects in one action rather than editing each object separately. If you regularly organize busy scenes with per-object colors, wireframes, or bounds shapes, the Object Tab access keeps it close to where those settings normally live.
Multi-Viewport Display is a Blender add-on from mkeyworks for batch-editing Viewport Display settings. Instead of adjusting objects one by one, it applies changes to all selected objects at once, covering visibility of names, axes, wireframes, edges, texture space, and shadows.
The add-on lets you choose a display mode—Bounds, Wireframe, Solid, or Textured—and customize bounds shapes including Box, Sphere, Cylinder, Cone, or Capsule. You can also assign colors directly in the viewport to organize complex scenes. Everything sits under Properties > Object Tab, with no extra setup required beyond enabling the add-on.
It installs as a standard Blender add-on and is compatible with Blender 3.0 through 5.0, with Cycles and Eevee listed as the render engines used. The add-on is aimed at modeling, layout, and scene management work where viewport settings need applying across many objects at the same time.
Multi-Viewport Display is best for blender artists handling modeling, layout, and scene management who need to apply Viewport Display settings across many objects at once.
Multi-Viewport Display is completely free to download and use.
Multi-Viewport Display is compatible with Blender versions 3.0 through 5.0, according to the listing. It runs as a standard Blender add-on, and once enabled it lives under Properties > Object Tab with no extra setup required. From there it batch-edits Viewport Display settings for multiple selected objects at once, including visibility of names, axes, wireframes, edges, texture space, and shadows. For the exact current version and any updates, check the developer's page before installing.
Multi-Viewport Display lists Cycles and Eevee as the render engines used, so it fits into projects built around either of Blender's main engines. Because the add-on works on Viewport Display settings for selected objects rather than render output, it targets how objects appear in the viewport across your scene. You can batch-edit visibility of names, axes, wireframes, edges, texture space, and shadows, and set display modes for many objects at once. Check the developer's page for the latest details on engine support.
Multi-Viewport Display installs as a standard Blender add-on and requires no extra setup once enabled. After installation you'll find it under Properties > Object Tab, where you can batch-edit Viewport Display settings for all selected objects at the same time. From there you can toggle names, axes, wireframes, edges, texture space, and shadows, choose a display mode such as Bounds, Wireframe, Solid, or Textured, and assign colors directly in the viewport. For step-by-step installation guidance, refer to the developer's page.
Multi-Viewport Display is listed as free here in the catalog, and it's distributed under the GPL license. Licensing terms and availability can change over time, so it's worth confirming the current details on the developer's page before you download or rely on it for a project. The add-on is a Dev Fund Contributor entry from mkeyworks. For the most accurate and up-to-date license and pricing information, check directly with the developer's page.

by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.

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