
BlenderAe2
by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.
by Team Blender·Workflow
Images © Team Blender. Used for product review; image policy.
Multicam stands out in the Blender library for consolidating camera creation, placement, orientation, and rendering into one 3D Viewport panel, covering both still and animated multi-angle output.
Multicam is a Blender add-on for creating and managing multiple camera views inside a 3D scene. It generates any number of cameras with a single click and can distribute them automatically along custom paths or curves, letting you set up complex camera arrangements and multi-angle shots.
For placement, Multicam works with existing curves in your scene, creates circular paths for orbiting shots, and spreads cameras linearly for parallel view setups. Cameras can orient automatically along a curve's path, focus on a target object you set, and still leave full control over rotation and positioning.
On the output side, the add-on renders still images from each camera position or full animations from every camera angle, with custom output paths for your renders. Controls live in a panel in the 3D Viewport and update in real time as you adjust settings. Multicam runs on Blender 2.80 and above and is released under the GPL license.
Multicam is best for animators, filmmakers, architectural visualizers, and product designers who need multiple camera angles or 360-degree views of a 3D scene.
Multicam is completely free to download and use.
Multicam is compatible with Blender 2.80 and above, and its listing covers versions from 2.8 through 4.2, including the 3.0, 3.3, 3.6 releases and the 4.x line. That range means you can run it alongside recent Blender features as well as older project files still on earlier builds. Because compatibility can shift as Blender updates, it's worth checking the developer's page for the current supported versions before installing on a specific build.
Multicam can place cameras three ways: along existing curves already in your scene, on circular paths it creates for orbiting shots, and linearly for parallel view setups. Cameras generated this way can orient automatically along the curve's path or focus on a target object you assign, while still leaving full control over rotation and positioning. You adjust all of this from a panel in the 3D Viewport, which updates in real time as you change settings.
Multicam ships under the GPL license. In practice that means the add-on's source is open and you're free to use, study, and modify it within the terms of the GPL. If you plan to redistribute a modified version or bundle it into another project, review the full GPL terms along with the developer's page so your usage stays within what the license allows. Keeping to those terms matters most when you share or ship modified builds.
Multicam is listed as free here in the catalog, so you can add it to Blender without a purchase through this entry. Licensing and availability can change over time, though, so for the current terms and any options the developer offers, check the developer's page directly. Since it's released under the GPL, you also retain the usage and modification rights that license grants once you've installed it.

by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.

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