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Multify - Instance Expoter For Godot

by CELPEC·Workflow

Images © CELPEC. Used for product review; image policy.

Why we like it

A niche exporter bridging Blender and Godot, with documentation and a demo video provided by the developer.

What is Multify - Instance Expoter For Godot?

Multify is a Blender add-on from CELPEC that exports duplicators and instances to Godot. Objects keep the same transform they have in Blender, so trees, grasses and similar elements carry over intact. It works with the Scatter Objects add-on built into Blender, and it can export multiple duplicators and instances at once.

The package includes the Blender add-on for exporting duplicators and instances, a GDScript that duplicates the object inside Godot, and a test scene for both Blender and Godot. In Godot, the included GDScript can duplicate instances, convert instances to a MultiMeshInstance, and control the scale of each child instance through a custom scale attribute.

Export can be set per object or per particle system, with a custom export name you match to the instance name in Godot. You can choose between a "Particle" export type, which exports an object's particles, and a "Face" type, which exports the transform of every face as an instance. A demo video is available, and the developer notes the add-on will continue to receive updates.

Who is Multify - Instance Expoter For Godot best for?

Multify - Instance Expoter For Godot is best for blender users moving scattered or particle-based objects such as trees and grasses into Godot for instancing.

How much does Multify - Instance Expoter For Godot cost?

Multify - Instance Expoter For Godot is completely free to download and use.

Key features

  • Exports Blender duplicators and instances to Godot with the same transform used in Blender
  • Supports Blender's built-in Scatter Objects add-on
  • Exports multiple duplicators and instances
  • Choose between "Particle" and "Face" export types per object or particle system
  • Set custom export names per object or particle system to match instance names in Godot
  • Included GDScript duplicates instances, converts them to a MultiMeshInstance, and sets custom scale per child instance
  • Ships with a Blender add-on, a Godot GDScript, and a Blender-and-Godot test scene

Tags

#Godot#exporter#instance#multimesh#scatter#particle#Blender

Frequently asked questions

What Blender version does Multify support?

Multify lists Blender version 2.83 as its supported version. It also works alongside the Scatter Objects add-on that ships built into Blender, so scattered objects created there can be exported. Since Blender and Godot both evolve over time, check the developer's page for the latest supported versions and any newer compatibility before relying on it in a production project. The package also includes a Blender-and-Godot test scene you can use to verify the workflow on your setup.

What do I get with Multify besides the Blender add-on?

Multify includes three parts. The first is the Blender add-on that exports duplicators and instances. The second is a Godot GDScript that duplicates the object inside Godot, converts instances to a MultiMeshInstance, and controls the scale of each child instance through a custom scale attribute. The third is a test scene for both Blender and Godot. Documentation is also listed, and a demo video is available on the developer's page to help you follow the export and instancing workflow.

How do the "Particle" and "Face" export types differ in Multify?

Multify lets you pick an export type per object or particle system. The "Particle" type exports an object's particles, and when you select an object with a particle system the export type defaults to "Particle". The "Face" type exports the transform of every face of an object as an instance, similar to how Blender's built-in Scatter Objects add-on behaves. You can also assign a custom export name for each object or particle system, then match that name on the instance in Godot.

Is Multify free to use?

Multify is listed as free in this catalog and is distributed under a Creative Commons license. Licensing terms can change, so check the developer's page for the current license and any conditions that apply to your use. The developer also notes that the add-on will continue to receive updates, with planned features such as particle object export, an option to export as duplicator or MultiMeshInstance, a LOD manager and geometry nodes instance support.

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