
BlenderAe2
by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.
by IZ.MdVerz·Workflow
Images © IZ.MdVerz. Used for product review; image policy.
For anyone who re-exports the same assets under shifting client or engine requirements, Multixport Pro's appeal is consolidation: your Blender export presets, profiles, and naming rules gathered behind one dropdown and a single click. The export profiles that persist per Blender file are the detail worth trying first.
Multixport Pro is an automated, preset-driven export add-on for Blender 5.0 and newer. It exports across multiple formats and multiple files in one click, drawing on your export presets, preferences, and pipeline needs. Supported formats are BLEND, FBX, GLB, Alembic, USD (including USDC, USDA, and USDZ), STL, and OBJ.
It gathers your format presets into a single dropdown for one-click execution, and export profiles let you save complete configurations, then switch between them instantly. Each Blender file remembers its last-used profile and loads it on reopening. File organisation covers naming controls with set name, prefix, and suffix modes, per-object and per-collection naming, automatic subfolders per format, optional ZIP packaging, and collision-free naming.
Textures assigned to exported objects can go next to the format files or into a standalone folder, with PNG or JPEG overrides, resolution overrides, and PBR-aware naming from Principled BSDF socket assignments. An export hierarchy option can include armatures or parented objects, and you can assign a keyboard shortcut to trigger exports. A demo video is available.
Multixport Pro is best for blender 5.0+ users who export the same assets to several formats and want preset-driven, batch output configured for different pipelines or clients.
Multixport Pro is completely free to download and use.
Multixport Pro is built for Blender 5.0 and newer, so it runs on current releases in that line. Once installed, it works with the export presets you have already configured in Blender, bringing them together in a single dropdown. Note that after you create a new Blender export preset, you need to restart Blender before it appears in the add-on. If you are on an older Blender version, check the developer's page to confirm whether support is available.
Multixport Pro exports to BLEND, FBX, GLB, Alembic, USD, STL, and OBJ, and its USD support covers the USD, USDC, USDA, and USDZ variants. You can send a model to several of these formats at once, and with the Generate Multiple Files option you can batch multiple objects or collections into separate files for each format. Automatic subfolders per format keep the output organised, and optional ZIP packaging bundles the results into a single archive.
Multixport Pro is listed as free here in the catalog. The developer describes a commercial-use single seat license alongside features like full preset support, export profiles, smart file organisation, and ZIP compression. Because licensing terms can change, check the developer's page for the current details before relying on it for commercial work. That page is also the best place to confirm exactly which capabilities are covered under the license you receive.
Multixport Pro reads the export presets you set up in Blender, but a newly created preset will not appear right away. After you create a new Blender export preset, restart Blender and it will then show up in the add-on's dropdown. This lets you keep separate presets for game engines, asset packs, armature animations, shapekeys, compression, and other format-specific needs, then select the right one for a one-click export.
Multixport Pro handles textures assigned to the exported objects. You can place them next to the format files or in a standalone textures folder, override the format to PNG or JPEG, and apply resolution overrides. It also offers PBR-aware naming drawn from Principled BSDF socket assignments and optional automatic renaming based on objects. In multi-export mode, textures follow the naming of their corresponding objects, and USD formats may generate additional texture folders based on your USD preset.

by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.

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