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Nmats

by EnnJinn·Workflow

Images © EnnJinn. Used for product review; image policy.

Why we like it

Nmats is a focused batch tool for material creation in the Superhive library: enter a count, pick shared or unique assignment, and it handles the naming automatically. It's licensed under GPL and covers Blender versions from 3.0 through 4.0.

What is Nmats?

Nmats is a Blender add-on from EnnJinn that automates the creation and renaming of new materials across selected objects. You select your objects, enter how many materials you want, and choose whether those materials are shared across the objects or generated uniquely for each one.

In shared mode, Nmats creates the number of materials you enter and applies them to every selected object. In unique mode, it multiplies that number by the object count, producing a separate set for each object. An optional naming suffix controls how the new materials are labelled: unique materials take the object name with an incremental letter suffix, while shared materials fall back to a default name or use whatever suffix you enter.

Nmats works across Blender versions 3.0 through 4.0 and is distributed under the GPL license. Documentation is included to walk through the steps.

Who is Nmats best for?

Nmats is best for blender users who need to create and rename multiple materials at once across selected objects, in either shared or unique-per-object arrangements.

How much does Nmats cost?

Nmats is completely free to download and use.

Key features

  • Generates a chosen number of new materials across all selected objects
  • Shared mode creates that number of materials shared by every selected object
  • Unique mode creates the entered number of materials for each object (count multiplied by objects selected)
  • Unique materials are auto-renamed to the object name with an incremental letter suffix, such as Cube_A, Cube_B, Cube_C
  • Optional custom naming suffix, so adding "metal" produces Cube_Metal_A, Cube_Metal_B, and so on
  • Shared materials without a custom name become newmaterial_01 and up; with a name entered they follow it, like Metal_01, Metal_02
  • Documentation included

Tags

#Blender#materials#batch#material creation#naming#automation#workflow#add-on

Frequently asked questions

Does Nmats work with Blender 4.0 and older versions?

Nmats supports Blender versions 4.0, 3.6, 3.5, 3.4, 3.3, 3.2, 3.1, and 3.0, so it covers a wide span of releases across the 3.x line and into 4.0. If you're running one of those versions, the add-on is listed as compatible. For versions outside that range, or to confirm the current state of compatibility, check the developer's page, since support details can change as new Blender releases arrive over time.

What is the difference between shared and unique materials in Nmats?

Nmats offers two assignment modes. With shared selected, it creates the number of materials you enter and shares them across every selected object, so three objects with a value of five yields five materials used by all three. Without shared selected, it multiplies that count by the number of objects, so three objects and a value of five produces fifteen unique materials, five for each object. You choose the mode before running the operation.

How does Nmats name the materials it creates?

Nmats renames materials based on the mode and any suffix you provide. Unique materials take the object's name plus an incremental letter suffix, so an object called Cube with a value of four becomes Cube_A, Cube_B, Cube_C, and Cube_D. Add a suffix like metal and you get Cube_Metal_A, Cube_Metal_B, and so on. In shared mode with no name entered, materials are named newmaterial_01 and up; enter a name and they follow it, such as Metal_01 and Metal_02.

Is Nmats free, and what license does it use?

Nmats is listed as free here, and it's distributed under the GPL license. Because pricing and availability can change over time, check the developer's page for the current licensing terms before you download. The add-on has been published for over two years and has drawn 200+ downloads on its source page. For the most up-to-date details on license and support, the developer's page is the best reference.

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