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Node Connector Add-On

by Blender Bash·Workflow

Images © Blender Bash. Used for product review; image policy.

Why we like it

A niche node-workflow addon that has kept pace with Blender releases, with an update for Blender 4.5 and support for custom group nodes.

What is Node Connector Add-On?

Node Connector Add-On is a Blender addon from Blender Bash for connecting an active node to pre-chosen nodes called Target Nodes. You can set between one and five different Target Nodes, then connect to any of them in a single action no matter where they sit in the node tree.

There are three ways to work. From the side N panel, a dropdown lets you pick Target Nodes from a list of all nodes in your tree and press the "Connect to Target 1-5" buttons. Right-clicking the active node opens a "Node Connector" menu with options to set targets or connect to them. You can also assign a shortcut inside Blender Preferences. By default the addon connects the first output socket of the active node to the first input socket of the Target Node, and two check boxes let you change the socket indices used.

Documentation is included. The addon works inside custom group nodes, and later versions added the option to select Start nodes instead of using the active node.

Who is Node Connector Add-On best for?

Node Connector Add-On is best for blender artists working in node trees who want to connect an active node to pre-chosen target nodes quickly.

How much does Node Connector Add-On cost?

Node Connector Add-On is completely free to download and use.

Key features

  • Connect an active node to up to five pre-chosen Target Nodes regardless of their position or distance in the tree
  • Set between one and five Target Nodes
  • Side N panel dropdown to select targets and press "Connect to Target 1-5" buttons
  • Right-click "Node Connector" menu to set targets or connect to them
  • Assign a keyboard shortcut in Blender Preferences
  • Check boxes to change the output and input socket indices used for the connection
  • Works inside custom group nodes; option to select Start nodes instead of the active node

Tags

#Blender#node connector#geometry nodes#workflow#node tree#addon#Blender Bash

Frequently asked questions

What Blender versions does Node Connector Add-On support?

Node Connector Add-On lists support for Blender versions 3.6 through 4.5. Version 2.1.1 was updated for Blender 4.5 and added the option to select Start nodes instead of using the active node. An earlier release, version 1.2.1, added the ability to work inside custom group nodes. If you run a version within the stated 3.6 to 4.5 range you should be covered; check the developer's page to confirm the current build matches your Blender installation.

How do I connect nodes with Node Connector Add-On?

Node Connector Add-On offers three ways to connect. In the side N panel, a dropdown lets you pick Target Nodes from a list of all nodes in the tree, then you press the "Connect to Target 1-5" buttons. You can right-click the active node and use the "Node Connector" menu to set targets or connect to them. You can also assign a shortcut inside Blender Preferences. By default it connects the first output socket of the active node to the first input socket of the Target Node.

Can I choose which sockets Node Connector Add-On links?

Node Connector Add-On connects the first output socket of the active node to the first input socket of the Target Node by default. If you want different sockets, two check boxes let you change that behaviour and set the socket indices used. The developer gives an example with an active Cylinder node's output socket set to index 3 and the Extrude Mesh target node's input socket set to 1. Documentation is included to guide setup.

Is Node Connector Add-On free, and what license does it use?

Node Connector Add-On is listed as free in this catalog. It is distributed under the GPL license. For current licensing terms and any purchase details, check the developer's page from Blender Bash. Documentation is included with the addon, and a demo video is available to see the addon before installing. Licensing arrangements can change over time, so the developer's page is the best place to confirm the up-to-date terms.

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