
BlenderAe2
by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.
by GhostVertex·Workflow
Images © GhostVertex. Used for product review; image policy.
Node Editor Timeline stands out in the superhive library for handling timelines directly inside node editors, with the developer noting performance gains over the scene workflow in the NLE.
Node Editor Timeline brings time-progression tracking into Blender's node editors. Part of the Music Video Toolkit, it lets you create random cuts or work with markers, with performance the developer describes as much faster than the scene workflow in the NLE.
The timeline is customizable: you can delete nodes where you don't need them, change the frames of timeline nodes, and adjust settings for how nodes are distributed. Node groups can be randomized and linked to the timeline, then automatically duplicated or simply linked, and pressing the same button again randomizes them differently. Unused nodes in the shader editor can be muted automatically for better performance in Eevee, and Switch and Blend nodes are supported.
A few limits apply: only a few timeline nodes can be used in the compositor, since more would overload it. The plugin runs on Blender 4.2 through 4.5 under the GPL license, and support will stop after Blender 5.0. A demo video is available on the developer's page.
Node Editor Timeline is best for blender artists managing time progression and cuts across node editors, particularly within music video workflows.
Node Editor Timeline is completely free to download and use.
Node Editor Timeline is listed for Blender versions 4.2 through 4.5 under the GPL license. The developer also notes that support will stop after Blender 5.0, so keep that in mind if you plan to move to newer releases. It is published as part of the Music Video Toolkit. For confirmation of the exact versions supported and any details around the 5.0 cutoff, check the developer's page before installing, since compatibility notes can change over time.
Node Editor Timeline can automatically mute unused nodes in the shader editor, which the developer connects to much better performance in Eevee. Alongside this, the tool's timeline approach is described as much faster than the scene workflow in the NLE. Together these are the performance-related aspects the developer highlights. Muting happens automatically for the nodes that aren't in use, so you don't manage each one by hand. For the full picture, the extended video demonstration on the developer's page covers it further.
Node Editor Timeline works across node editors, but there is a stated limit in the compositor: only a few timeline nodes can be used there, because otherwise the compositor becomes overloaded. So while the tool works in the compositor, you're limited to a few timeline nodes there to avoid overloading it. In shader editors the tool also offers automatic muting of unused nodes for Eevee performance. If you plan heavy compositor use, factor this limitation in and see the developer's page for more detail.
Node Editor Timeline is listed as free here. It is part of the Music Video Toolkit from GhostVertex and is distributed under the GPL license. Since licensing and availability can shift, check the developer's page for the current terms before you download. The listing also includes documentation, and an extended video demonstration is available if you want to see more before committing to it.

by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.

by MACHIN3
Machin3Tools is a continuously evolving collection of tools and pie menus for Blender, gathered in a single customizable package. It ships in two base variants, Prime and DeusEx, with the DeusEx variant adding more advanced tools.

by MikhailRachinskiy
3D Print Toolbox is a Blender add-on with utilities for 3D printing. It analyzes mesh volume and surface area, checks and fixes geometry, hollows shapes, aligns models to the print bed, and exports to STL, PLY, and OBJ.

by glukoz
UVPackmaster 4 is a UV packing engine for Blender that packs UV maps on the CPU and GPU, using the Cuda and Vulkan APIs, and can run on the CPU and all system GPUs at once.

by MMD
MMD Tools is a Blender add-on for editing MikuMikuDance (MMD) models. It handles importing and exporting model, motion and pose data, along with chopping and joining parts, plus rigid body, material and motion editing.

by HaughtyGrayAlien
SimpleBake brings PBR and traditional texture baking to Blender from a single panel. Select objects, choose maps, and bake — no special node groups or new workflow, working with whatever materials you've already built.