
BlenderAe2
by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.
by Anvil Interactive Solutions·Workflow
Images © Anvil Interactive Solutions. Used for product review; image policy.
Node Master earns its place in the superhive library by bundling node cleanup, grouping, alignment, Eevee optimization, style switching, and performance profiling into one Shader Editor add-on.
Node Master is a Blender add-on built for the Shader Editor, aimed at material artists, technical directors, and shader enthusiasts who work with node-based setups. It gathers a set of tools for managing, organizing, and enhancing shader node graphs directly inside Blender.
Its Clean Up Graph command arranges nodes into a structured layout based on their dependency hierarchy, positioning inputs logically relative to outputs. Group Nodes identifies related nodes, such as Image Texture and Environment Texture nodes, and collects them into labeled frames. Alignment and distribution tools align selected nodes to the left, right, top, or bottom and space them evenly. Optimize for Eevee replaces resource-heavy nodes like Subsurface Scattering with lighter alternatives, and Auto-Adjust Nodes switches materials between realistic and cartoon styles with one click.
The Profile Performance tool analyzes a node tree and reports its impact in Cycles and Eevee, covering estimated FPS, memory usage, and a breakdown of heavy nodes. Node Master is fully compatible with Blender 4.4 and has been tested on Windows, macOS, and Linux.
Node Master is best for material artists, technical directors, and shader enthusiasts organizing and optimizing node-based shader setups in Blender's Shader Editor.
Node Master is completely free to download and use.
Node Master is fully compatible with Blender 4.4, which the developer recommends. It may also work with Blender 4.0 and above, though the developer notes that compatibility with those earlier versions is not guaranteed. The add-on runs inside Blender's Shader Editor, where its tools for cleaning up graphs, grouping nodes, aligning layouts, and profiling performance operate on your shader node trees. If you are on a version below 4.4, testing your specific setup before relying on it is the safest approach.
Node Master has been tested on Windows, macOS, and Linux, covering the three desktop platforms Blender runs on. Its tools work in Blender's Shader Editor, including Clean Up Graph, Group Nodes, Align and Distribute, Optimize for Eevee, Auto-Adjust Nodes, and Profile Performance. All of these are available regardless of which of the three operating systems you use. For any platform-specific details or the latest testing information, the developer's page is the place to check before installing.
Node Master's Optimize for Eevee feature analyzes your node tree and replaces resource-heavy nodes, such as Subsurface Scattering, with lighter alternatives like a Diffuse and Transparent mix. Where appropriate, it also simplifies Principled BSDF nodes into Diffuse and Glossy combinations. Alongside this, the Profile Performance tool reports a node tree's impact in both Cycles and Eevee, listing estimated FPS, memory usage, and a breakdown of heavy nodes. Together these give you a way to review and lighten shader setups aimed at Eevee work.
Node Master is listed as free here in the catalog. Licensing terms can change over time, so the developer's page from Anvil Interactive Solutions is the best source for current pricing and any conditions attached to the download. From a functionality standpoint, the add-on provides tools including graph cleanup, node grouping, alignment and distribution, Eevee optimization, style switching, and performance profiling for shader node setups in Blender. Reviewing the developer's page will confirm the latest terms before you download.

by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.

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