
BlenderAe2
by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.
by Skava·Workflow
Images © Skava. Used for product review; image policy.
Earns its place in the superhive library for pairing text-prompt node generation with a plain-English explainer, so you can read back what any selected Geometry Nodes graph is doing.
NodeGenius is a Blender add-on from Skava that generates Geometry Nodes setups from a text prompt. You describe what you want in plain English, and it builds a working graph you can use in the Geometry Nodes editor. It can also explain existing graphs: the node-graph explainer produces a plain-English breakdown of any selected Geometry Nodes setup.
The add-on connects to three AI backends — OpenAI's GPT-4o, Anthropic's Claude, and Ollama for local models — using an API key you supply. It includes more than 20 curated presets for tasks like scatter on surface, slope scatter, proximity density, voronoi scatter, array grid, and terrain noise. Scatter presets auto-fill an Instance source with a default Mesh Cube placeholder so a result shows up right away, and a modal worker thread keeps Blender's UI responsive while the AI request runs in the background.
NodeGenius works with Blender 3.2 and later on Windows, macOS, and Linux. It's a Python-only add-on with no DLL, ships with a README quick-start guide, and includes free updates for the v1.x line under a GPL-3.0 license.
Nodegenius is best for blender users who want to generate Geometry Nodes setups from text prompts and read plain-English explanations of existing graphs.
Nodegenius is completely free to download and use.
NodeGenius supports Blender 3.2 and later, with the listing showing coverage from 3.2 through 5.1. It runs on Windows, macOS, and Linux, and installs as a Python-only add-on with no DLL, so there are no platform-specific binaries involved. You add it through Blender's add-on preferences, then find the NodeGenius tab in the N-panel of the Geometry Nodes editor. If you work across several machines or operating systems, the same add-on file covers all three desktop platforms.
NodeGenius uses a bring-your-own-key model, so you supply your own OpenAI, Anthropic, or Ollama credentials. It works with three AI backends: OpenAI's GPT-4o, Anthropic's Claude, and Ollama running locally. The Ollama option lets you run against a local model rather than a hosted service. Requests are handled on a modal worker thread, meaning the AI HTTP call runs in the background while Blender's interface stays responsive. Choosing among the three backends lets you match NodeGenius to whichever AI provider you already use.
NodeGenius installs like a standard Blender add-on. Open Edit → Preferences → Add-ons → Install..., pick the node_genius_v1_0_0.zip file, and enable it. After that, open the Geometry Nodes editor and the NodeGenius tab appears in the N-panel. It's a Python-only add-on with no DLL, and it ships with a README that includes a full quick-start guide. To use the AI features, you also supply your own OpenAI, Anthropic, or Ollama API key.
NodeGenius ships with over 20 curated presets covering common Geometry Nodes tasks. Listed examples include scatter on surface, slope scatter, random scale and rotation, proximity density, voronoi scatter, array grid, and terrain noise. Scatter presets use an auto-fill Instance source, dropping in a default Mesh Cube placeholder so you see a result immediately. Alongside the presets, you can type a description to generate a setup from scratch, or run the node-graph explainer on an existing graph for a plain-English breakdown.
NodeGenius is listed as free in this catalog, so check the developer's page for current licensing details. It's released under GPL-3.0, the standard license for Blender add-ons, and the developer includes free updates for the v1.x line. Support is offered through marketplace messaging. Between the open-source license and the included updates, you can dig into how the add-on works and keep it current within the first major version without any additional cost noted here.

by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.

by MACHIN3
Machin3Tools is a continuously evolving collection of tools and pie menus for Blender, gathered in a single customizable package. It ships in two base variants, Prime and DeusEx, with the DeusEx variant adding more advanced tools.

by MikhailRachinskiy
3D Print Toolbox is a Blender add-on with utilities for 3D printing. It analyzes mesh volume and surface area, checks and fixes geometry, hollows shapes, aligns models to the print bed, and exports to STL, PLY, and OBJ.

by glukoz
UVPackmaster 4 is a UV packing engine for Blender that packs UV maps on the CPU and GPU, using the Cuda and Vulkan APIs, and can run on the CPU and all system GPUs at once.

by MMD
MMD Tools is a Blender add-on for editing MikuMikuDance (MMD) models. It handles importing and exporting model, motion and pose data, along with chopping and joining parts, plus rigid body, material and motion editing.

by HaughtyGrayAlien
SimpleBake brings PBR and traditional texture baking to Blender from a single panel. Select objects, choose maps, and bake — no special node groups or new workflow, working with whatever materials you've already built.