
BlenderAe2
by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.
by Xinyu Zhu·Workflow
Images © Xinyu Zhu. Used for product review; image policy.
Nodetreestore stands out in the superhive library for carrying node setups across Blender versions, including nodes whose interfaces differ between releases, and for saving the resources those nodes depend on.
Nodetreestore is a Blender addon for storing and reusing node tree presets. It loads node trees end-to-end across projects and different Blender versions, so setups built in one file can be brought into another.
The addon supports ShaderNodes, GeometryNodes, CompositorNodes and TextureNodes. Since version 1.2.0 it also handles Simulation Zone and Repeat Zone for Blender 4.1, 4.2 and 4.3. Nodes of the same type that carry different interfaces can be reused across Blender versions from 2.8 onward. Beyond the nodes themselves, it saves additional resources: images and materials used by nodes, along with the location, rotation and scale of objects used by nodes. For GeometryNodes, it can save the modifier input interface and all default values when you save the GroupInputNode.
Version 2.2.0 adds support for CompositorNodeOutputFile in Blender 5.0 and a Parent-Child Panels structure on the NodeGroup Interface. Nodetreestore is released under the GPL license and works with Blender 2.93 through 5.0.
Nodetreestore is best for reusing node tree presets across projects and different Blender versions, including shader, geometry, compositor and texture node setups.
Nodetreestore is completely free to download and use.
Nodetreestore works with Blender versions 2.93 through 5.0. Its cross-version design lets you reuse nodes of the same type across different Blender versions from 2.8 onward, even when those nodes carry different interfaces. Version 2.2.0 adds support for CompositorNodeOutputFile in Blender 5.0, while Simulation Zone and Repeat Zone are supported for Blender 4.1, 4.2 and 4.3 since version 1.2.0. For the current version and full compatibility details, check the developer's page before you rely on them.
Nodetreestore's developer recommends uninstalling the existing addon, restarting Blender, and then installing the new version. After installing, set the store path for your presets so the addon can find your existing node presets. If you hit an error during the upgrade, restarting Blender resolves most issues. Keeping to this uninstall-restart-install sequence follows the developer's own guidance for moving to a newer version of the addon.
Nodetreestore supports ShaderNodes, GeometryNodes, CompositorNodes and TextureNodes. Since version 1.2.0 it also handles Simulation Zone and Repeat Zone for Blender 4.1, 4.2 and 4.3. For GeometryNodes specifically, it can save the modifier input interface and all default values when you save the GroupInputNode. It also stores additional resources tied to nodes, including images, materials, and the location, rotation and scale of objects used by the nodes.
Nodetreestore is listed as free here in our catalog, and it is released under the GPL license. Licensing and availability can change, so check the developer's page for the current terms before you rely on them. The GPL license governs how the addon can be used, modified and redistributed. For the most accurate and up-to-date licensing information, refer to the creator's official listing rather than assuming terms.

by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.

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